Shawn Posted December 6, 2004 Share Posted December 6, 2004 So is this 7800 port of Super Mario Bros 1 ever gonna happen? I am very much looking forward to playing it. It would be like a dream come true. I would do it myself (or at least try too..lmfao@me) BUT I can't program worth a damn and I was just hoping someone had started the undertaking of porting this game. Please reply with any and all info on what up with this game. Thanks, Shawn Sr. Quote Link to comment Share on other sites More sharing options...
King Atari Posted December 7, 2004 Share Posted December 7, 2004 Don't know, but I'm keeping my fingers crossed! Quote Link to comment Share on other sites More sharing options...
ubersaurus Posted December 8, 2004 Share Posted December 8, 2004 If Nintendo wouldn't come after you for it, it'd rock. But all things considered, you'd probably be better off making a platformer with the same style play mechanics, then a straight up port. Quote Link to comment Share on other sites More sharing options...
SteveW Posted December 8, 2004 Share Posted December 8, 2004 Why make a 7800 port of one of the most dirt common game for the NES? Just scrape together some pocket change and buy the NES version! I'd rather see the time and dedication to programming a full game on the 7800 go to something unique, instead of being wasted on the same game that's available on a different platform, that you can find in a thrift store for the price of a soda. Quote Link to comment Share on other sites More sharing options...
bjk7382 Posted December 8, 2004 Share Posted December 8, 2004 Why make a 7800 port of one of the most dirt common game for the NES? Just scrape together some pocket change and buy the NES version! I'd rather see the time and dedication to programming a full game on the 7800 go to something unique, instead of being wasted on the same game that's available on a different platform, that you can find in a thrift store for the price of a soda. Good point. I would like to see a good arcade game like wizard of wor, or Mr. do ported to the 7800. Quote Link to comment Share on other sites More sharing options...
rockman_x_2002 Posted December 8, 2004 Share Posted December 8, 2004 Good point. I would like to see a good arcade game like wizard of wor, or Mr. do ported to the 7800. What we need here isn't another arcade conversion. Rather, we need something new and original (such as SMB was on the NES). Remember, it took original platformer games to get the NES off the ground and running. The 7800 has precious few of these side-scrolling gems. So that's what's needed. Not necesseraly a SMB conversion or even a clone, but a side-scroller of some kind. Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted December 8, 2004 Share Posted December 8, 2004 Good point. I would like to see a good arcade game like wizard of wor, or Mr. do ported to the 7800. What we need here isn't another arcade conversion. Rather, we need something new and original (such as SMB was on the NES). Remember, it took original platformer games to get the NES off the ground and running. The 7800 has precious few of these side-scrolling gems. So that's what's needed. Not necesseraly a SMB conversion or even a clone, but a side-scroller of some kind. I agree with this statement. Although I have yet to play Scrapyard Dog (CV, where are you?) I think that if anyone is going to make a side-scroller game, let it be original. Can one be made that is just as fun, if not funner than SMB? Of course. It would make for a great entry in the homebrewer's contest :wink: I just need to dedicate myself to studying assembly and then I'll make one. Quote Link to comment Share on other sites More sharing options...
SteveW Posted December 8, 2004 Share Posted December 8, 2004 Well, it doesn't have to be completely original. Remember the incredible jump between the gameplay in the first Pitfall, compared to Pitfall II? Imagine a Pitfall game that uses NES style platforming, but building on the gameplay of the Pitfall games. A game that's designed to take full advantage of the 7800's graphics power. And throw in a POKEY chip into it, for some good tunes. Just mull over that one! Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted December 8, 2004 Share Posted December 8, 2004 How did Pitfall on the NES turn out? I've never played it, it seemed to be rather obscure... Something along the lines of Pitfall 2 would be great. That was always one of my favorite 2600 games. If you gave Harry a whip(or allow him to duck at least) and put some bosses in the mix and it certainly would continue to be a fun game. I'm just starting to really think about how such a project would turn out to be on the 7800 though. Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted December 8, 2004 Share Posted December 8, 2004 I want to see a clone just to prove it could be done. Some people don't think it's possible. Quote Link to comment Share on other sites More sharing options...
SteveW Posted December 8, 2004 Share Posted December 8, 2004 Super Pitfall for the NES wasn't all that good. I thought it was a pretty interesting idea, and the level (that's level, as in one) was absolutely huge. But the gameplay wasn't there. I rented it a couple of times back in the day, and I easily got lost in the level. The graphics weren't up to snuff, though. Pitfall Harry just looked wrong. He looked big and chunky, and not very well animated. Quote Link to comment Share on other sites More sharing options...
rockman_x_2002 Posted December 8, 2004 Share Posted December 8, 2004 Super Pitfall for the NES wasn't all that good. I thought it was a pretty interesting idea, and the level (that's level, as in one) was absolutely huge. But the gameplay wasn't there. I rented it a couple of times back in the day, and I easily got lost in the level. The graphics weren't up to snuff, though. Pitfall Harry just looked wrong. He looked big and chunky, and not very well animated. Why be so nice? Super Pitfall on the NES was abysmal. Controls were horrible and the formula was all wrong (I mean since when did Harry ever need a gun, which by the way he can't seem to use very well). Need further proof? How about some screen shots (below)? No. If we're going to go for a 7800 sidescroller, let's not make it like this one, hmm? Quote Link to comment Share on other sites More sharing options...
Atari-Jess Posted December 8, 2004 Share Posted December 8, 2004 Duh, its so simple. Super Ron Jeremy Bros.! Quote Link to comment Share on other sites More sharing options...
Trip_Cannon Posted December 8, 2004 Share Posted December 8, 2004 David Crane had nothing to do with Super Pitfall on the NES. He did, however, create a Boy and His Blob. Check that one out for more of a David Craneish/Pitfall feel. Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted December 8, 2004 Share Posted December 8, 2004 Wow, that really does look like crap. Of course, it looks like they strayed far away from the first two Pitfall's. Quote Link to comment Share on other sites More sharing options...
Tempest Posted December 8, 2004 Share Posted December 8, 2004 Actually there was a sequel to Super Pitfall that wasn't released in the US. It was released in Japan as Atlantis no Nazo. I remember playing this game on my friends Famicom and I like it. It was hard as hell, but fun. It was't until years later that I learned it was the Super Pitfall sequel. http://www.video-fenky.com/features/rg/sup...rpitfall2.shtml http://64.53.95.207/sp2/pitfall2.html Tempest Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted December 8, 2004 Share Posted December 8, 2004 Well I received my copy of Scrapyard Dog today (thanks CV!!!) and now I'm wondering why this game is so overlooked. It has great graphics(better than SMB IMHO) and it's a pretty fun game to play(from what I've played so far). If you haven't played SD yet and want a SMB game well...get Scrapyard Dog! The 7800 can obviously do a side-scroller very well, I imagine that anyone who knows the 7800 inside and out could produce a great looking game. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted December 9, 2004 Share Posted December 9, 2004 Well I received my copy of Scrapyard Dog today (thanks CV!!!) and now I'm wondering why this game is so overlooked. It has great graphics(better than SMB IMHO) and it's a pretty fun game to play(from what I've played so far). If you haven't played SD yet and want a SMB game well...get Scrapyard Dog! The 7800 can obviously do a side-scroller very well, I imagine that anyone who knows the 7800 inside and out could produce a great looking game. I like SCRAPYARD DOG too. It has solid graphics, fast scrolling, decent sound(!), a lot of levels and secret levels etc. My only gripe is that there are some jumps that are WAAAY too hard. Quote Link to comment Share on other sites More sharing options...
Trip_Cannon Posted December 9, 2004 Share Posted December 9, 2004 You should try Super Mario Bros. 2 - Japan version. Now that's some tough jumping!! Quote Link to comment Share on other sites More sharing options...
Inky Posted December 9, 2004 Share Posted December 9, 2004 I must be the only one who loved NES super pitfall! Quote Link to comment Share on other sites More sharing options...
Cousin Vinnie Posted December 9, 2004 Share Posted December 9, 2004 Well I received my copy of Scrapyard Dog today (thanks CV!!!) and now I'm wondering why this game is so overlooked. It has great graphics(better than SMB IMHO) and it's a pretty fun game to play(from what I've played so far). If you haven't played SD yet and want a SMB game well...get Scrapyard Dog! The 7800 can obviously do a side-scroller very well, I imagine that anyone who knows the 7800 inside and out could produce a great looking game. I'm glad you dig it, Shag. But I agree, I think some of those jumps later in the game are way too friggin hard, but it's a pretty cool game. I'm working on a game guide for that one too, but I gotta be able to beat it first... LOL. It's the only 7800 game (besides Tank Command and Water Ski- which I don't count because of apathy) I haven't beaten. Cousin Vinnie Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted December 9, 2004 Share Posted December 9, 2004 I just got stuck on the first hard jump in the sewers. I wasn't expecting it and I was on my last guy and of course I fell a long ways. I don't even see how you can make it. The fast scrolling is impressive. I wasn't expecting the game to scroll along like it does as I'm used to things being a little slower on the other 7800 games I have. It's perfect with the 7800 joypad. If Atari does release anything like the Flashback in the future, I think it would be very smart to include this game. Quote Link to comment Share on other sites More sharing options...
SteveW Posted December 9, 2004 Share Posted December 9, 2004 I can't remember which version of Scrapyard Dog I made it to the end of. I remember that the last bit of the game wasn't a boss as you'd normally think of a boss character, it was one of those sliding tile type puzzles. I have always hated those, and i've never been any good at solving them, especially when there's a time limit. I didn't solve it, and I lost. Quote Link to comment Share on other sites More sharing options...
Trip_Cannon Posted December 9, 2004 Share Posted December 9, 2004 Yeah, that was pretty odd... Quote Link to comment Share on other sites More sharing options...
ubersaurus Posted December 10, 2004 Share Posted December 10, 2004 Good point. I would like to see a good arcade game like wizard of wor, or Mr. do ported to the 7800. What we need here isn't another arcade conversion. Rather, we need something new and original (such as SMB was on the NES). Remember, it took original platformer games to get the NES off the ground and running. The 7800 has precious few of these side-scrolling gems. So that's what's needed. Not necesseraly a SMB conversion or even a clone, but a side-scroller of some kind. Indeed. I have a great idea for a game that isn't an arcade clone (although it started as a remake, it's since evolved), nor a port. I just need to get the hang of assembly before I'll announce anything-I'd hate to get people's hopes up with an unfinished demo or something. Quote Link to comment Share on other sites More sharing options...
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