Heaven/TQA Posted December 14, 2004 Share Posted December 14, 2004 http://g2f.atari8.info/ Quote Link to comment Share on other sites More sharing options...
miker Posted December 15, 2004 Share Posted December 15, 2004 Hmm... i can thhe that for today (15.12.2004) the current version number is: 3.7.9.9 Whaddaya think 'bout diz? Quote Link to comment Share on other sites More sharing options...
miker Posted December 15, 2004 Share Posted December 15, 2004 "i can thhe" = "i can see" Well - i just woke up. Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted December 15, 2004 Share Posted December 15, 2004 http://g2f.atari8.info/ But old and very unpleasant bug is still there... Picture is being slowly destroyed when moving it using Move XY function.... F. Quote Link to comment Share on other sites More sharing options...
ATARIeric Posted December 15, 2004 Share Posted December 15, 2004 where to find complet english documentation on G2F ? or if somone could post a link. thanks, Eric Quote Link to comment Share on other sites More sharing options...
tebe Posted December 16, 2004 Share Posted December 16, 2004 The person, who did the translating job so far, would like to receive some feedback, f.e. is there everything fully understandable (as regards only existing English part in G2F manual!) ??? Quote Link to comment Share on other sites More sharing options...
ATARIeric Posted December 16, 2004 Share Posted December 16, 2004 the only sections of the instructions thats in english is, editing maps and editing rasters ? is that all i really need to know as far as instructions go in english Quote Link to comment Share on other sites More sharing options...
Dracon Posted December 17, 2004 Share Posted December 17, 2004 the only sections of the instructions thats in english is, editing maps and editing rasters ? yeah, is it fully understandable (as the question says) ??? is that all i really need to know as far as instructions go in english I did that translations, but the whole docs could take (too) much of my free time now... Maybe try to point which sections of G2F's manual you'd like to read particurarly first (the program is complex, you know).... Quote Link to comment Share on other sites More sharing options...
ATARIeric Posted December 18, 2004 Share Posted December 18, 2004 thankyou for the translations, im gonna try and have the rest translated with poltran.com . Jak to działa ? Program Graph2Font (G2F) traktuje obraz jak pola o wymiarach 4x8, 2x8, 8x8 pixli. Te pola to znaki, w przypadku powtórzenia pola, jest ono zastępowane odpowiadającym mu znakiem. Jest to więc pewien sposób bezstratnej kompresji obrazu. Na początku program miał tylko zamieniać grafikę na znaki, jednak obecnie jest to już program do tworzenia mocno kolorowej grafiki na Atari. Konserwatywni użytkownicy Atari nie powinny sie oburzać na program, ponieważ jego zadaniem jest stworzenie grafiki, która będzie wyglądać identycznie jak na prawdziwym Atari translates to: How acts it? Image (offense) treats as field about dimension (measurements) 4x8, 2x8, 8x8 pixli. These fields it signs, in case of (accidentally of) repetition of field, it is substituted respondent sign it (him). So, there is manner of compression of lossless image some. Program had to convert (to exchange; to turn into) graphics on start on signs only, however, there is program for creation on presently color diagrams (graphics) already soundly Atari. Should not appall conservative users on program Atari sie, as creation is task diagrams (graphics) , which (who) will look as on genuine identically Atari if i have any translation questions i will let you know Dracon Dziękują Quote Link to comment Share on other sites More sharing options...
miker Posted December 18, 2004 Share Posted December 18, 2004 . Jak to działa ? Program Graph2Font (G2F) traktuje obraz jak pola o wymiarach 4x8, 2x8, 8x8 pixli. Te pola to znaki, w przypadku powtórzenia pola, jest ono zastępowane odpowiadającym mu znakiem. Jest to więc pewien sposób bezstratnej kompresji obrazu. Na początku program miał tylko zamieniać grafikę na znaki, jednak obecnie jest to już program do tworzenia mocno kolorowej grafiki na Atari. Konserwatywni użytkownicy Atari nie powinny sie oburzać na program, ponieważ jego zadaniem jest stworzenie grafiki, która będzie wyglądać identycznie jak na prawdziwym Atari How does it work? The G2F program treats the image as fields with dimensions of 4x8, 2x8, 8x8 pixels. These fields are chars (fonts) and if some field is repeated then it's exchanged with adequate font. This is some kind of lossless compression of the image. In the beginning this program had been used only to convert graphics to chars but now it allows to do multicolor graphics on the Atari... and so on (sorry for mistakes - i'm as always in hurry) Quote Link to comment Share on other sites More sharing options...
ATARIeric Posted December 18, 2004 Share Posted December 18, 2004 thankyou now i just need the rest translated Quote Link to comment Share on other sites More sharing options...
miker Posted December 18, 2004 Share Posted December 18, 2004 the translation cannot be done at once just becuse of calossal lack of time, and the version changes veeery frequently... ATARIeric: Just try to ask people who use G2F, i think they will be helpful. Quote Link to comment Share on other sites More sharing options...
Dracon Posted December 18, 2004 Share Posted December 18, 2004 thankyou for the translations, im gonna try and have the rest translated with poltran.com (...) hehe.... sounds a little funny sometimes (as for this 'mechanical' translation), so there is still a need of human being there! the translation cannot be done at once just becuse of calossal lack of time, and the version changes veeery frequently... icon_twisted.gif you are right... BTW. quite nice translation, so go on! ATARIeric: Just try to ask people who use G2F, i think they will be helpful. The problem is, most of them either have no time for that or they don't know how to translate it in a good way that you (for example) do.... Quote Link to comment Share on other sites More sharing options...
miker Posted December 18, 2004 Share Posted December 18, 2004 BTW. quite nice translation, so go on! ok - i'll try Quote Link to comment Share on other sites More sharing options...
ATARIeric Posted December 18, 2004 Share Posted December 18, 2004 Na co mamy wpływ ? Na rozdzielczość (Screen) i tryb grafiki (Pixel) Atari. 32,40,48 - liczba bajtów na linię 1x1,2x1,4x1 - proporcje Atarowskiego Pixla, co odpowiada trybom Basica Graphics 8,15,9 What influence (income) on mum < have >? On resolution ( screen ) and mode diagrams (graphics) ( ) Pixel Atari. 32,40,48 On line 1x1,2x1,4x1 - number byte - proportion Atarowskiego Pixla, that answers modes 8,15,9 Basica Graphics Quote Link to comment Share on other sites More sharing options...
miker Posted December 18, 2004 Share Posted December 18, 2004 another portion of docs * What we can set? Screen resolution (Screen) and the Atari graphics mode (Pixel) 32,40,48 - amount bytes per line 1x1,2x1,4x1 - the proportion of Atarian Pixel (which adequates Basic Graphics 8,15,9) It's important to remember that the TV allows us to see only 44 bytes per line. Two bytes on the left and on the right will not be shown. * Which files will be the result of using this program? After changing the graphics mode (Options->Standard, Options->Optymizing) we gain the possiblity to save the FNT,SBR,TAB,ALL files. Screen in text-mode has the height of 30 chars by default, the last row is always in Pixel=2 mode and thank to it the screen doesn't become "bent". If we chose one of the "graph-to-font" methods there appears tha third one - Original. The graphics here isn't converted into fonts but vice-versa (the font into graphics). If it is on the screen more than one char with the same number (after using "Optymizing") then only the modification of last char will be remembered. The easiest way is then "Original" after choosing "Standard" optimizing. Here any char of charset has it's own unique number. The change of any of it will be remembered. FNT - in this file will be the charsets (1024 byter each) SCR - here if the graphics on chars - 960, 1200 or 1440 bytes long TAB - 30-bytes table, each line is represented by one charset, it's only saved and if we are going to load FNT file the program automatically loads the this file, if TAB file do not exist we can see a message ALL - all above-mentioned files appended into single file, we can only save it, G2F doesn't allow to load it back into program COL - color palette for each screen-line (5 x 236 bytes long) PMG - some informations about PMG graphics, not very useful for Atari G2F - "native" format of this program - instead of loading all above-mentioned files simply use this one :) Quote Link to comment Share on other sites More sharing options...
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