Aaron Posted June 9, 2005 Author Share Posted June 9, 2005 :!: I ran Fall Down (fd_ntsc.bin) on my AtariVox last night and it locked up! When I started the game it showed only a black screen - and then, when I unplugged the AVox (while it was stuck on a blank screen), it broke out of the loop and ran normally. Richard H wrote that my cable (to the AVox) is probably too long or there is too much interference, so I am guessing that when fd_ntsc.bin tried to access the AVox it got stuck in a closed loop. 870527[/snapback] Yeah, when the game detects the AtariVox it checks for a signature word. If it's not there, it writes it in, wipes the high scores, and checks again. So I imagine it never manages to write correctly on your machine. This is similar to what happens in Z26... Should I be worried about this? Did you ever get your game to work? Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted June 9, 2005 Share Posted June 9, 2005 :!: I ran Fall Down (fd_ntsc.bin) on my AtariVox last night and it locked up! When I started the game it showed only a black screen - and then, when I unplugged the AVox (while it was stuck on a blank screen), it broke out of the loop and ran normally. Richard H wrote that my cable (to the AVox) is probably too long or there is too much interference, so I am guessing that when fd_ntsc.bin tried to access the AVox it got stuck in a closed loop. 870527[/snapback] Yeah, when the game detects the AtariVox it checks for a signature word. If it's not there, it writes it in, wipes the high scores, and checks again. So I imagine it never manages to write correctly on your machine. This is similar to what happens in Z26... Should I be worried about this? Did you ever get your game to work? 871066[/snapback] I did get the game to work - but I would be worried about it. Having your game stuck in an endless loop is never good, no matter the cause. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 9, 2005 Share Posted June 9, 2005 Hi there! Maybe it should just give up after a couple of tries with negative result? Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Aaron Posted June 10, 2005 Author Share Posted June 10, 2005 Having your game stuck in an endless loop is never good, no matter the cause. 871268[/snapback] Yeah, you're right of course. I just don't feel like taking the time to work on it... Maybe it should just give up after a couple of tries with negative result? 871291[/snapback] That probably is the best way to go... will have a fixed version in a bit. Quote Link to comment Share on other sites More sharing options...
Aaron Posted June 10, 2005 Author Share Posted June 10, 2005 Ok...... I put in a failure counter, which also nicely takes care of the Z26 problems. I really should have done this earlier. Thanks guys. So yeah... I really hope this is the last version. fd_really_final.zip Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted June 10, 2005 Share Posted June 10, 2005 Ok...... I put in a failure counter, which also nicely takes care of the Z26 problems. I really should have done this earlier. Thanks guys. So yeah... I really hope this is the last version. 871856[/snapback] You're welcome. Good job on this, by the way - you did a really nice job; and the label and carts are gorgeous! The mixed red/blue carts are sweet! Quote Link to comment Share on other sites More sharing options...
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