Feralstorm Posted March 10, 2005 Share Posted March 10, 2005 The pitch: After a long morning clearing out sewer pests with his brother Mario, Luigi takes his lunchbreak, which unfortunately lasts only twenty minutes. He searches the vast sewer system for the sandwiches, coins, and beers he stashed around the place beforehand. In the search, he has to avoid the Shellcreepers, Sidesteppers, and Slipices (many of whom are also on break, so they don't chase you much, but watch out for those albino scorpions from another game!) Luigi also has to cross dangerous and unpredictable water reclimation pits, sometimes by swinging on a chain or hopping across the heads of nast sewer gators. Help Luigi reclaim his lunch and make the most of his lunchbreak! Hack of: Pitfall Thanks to: Nukey Shay, for making a version which didn't screw up the pits if Harry's colors are changed. Modifications: Pretty much all sprites and colors changed, except scorpions, shooting for a Super Mario-ish feel. Some cosmetic playfield tweaks, sounds tweaked (probably for the worse). Slight gameplay mods, related to changed sprites (jumping over things slightly tougher due to fatter sprite, pits/holes a bit more forgiving for the same reason.) That was work! lunchbrk.bin Quote Link to comment Share on other sites More sharing options...
Out_of_Gas Posted March 10, 2005 Share Posted March 10, 2005 HOLY CRAP!!!!!!!!!!! This ROCKS! The graphics are so incredible! Can I post a screenshot for all to see? Quote Link to comment Share on other sites More sharing options...
Out_of_Gas Posted March 10, 2005 Share Posted March 10, 2005 Not 1 but 3 screenshots. Thanks for the OK! Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted March 10, 2005 Share Posted March 10, 2005 Wow... looks like a nice hack!!! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 10, 2005 Share Posted March 10, 2005 Why not change the scorpion into FighterFly? BTW you can make other objects move as well...here's a quick edit that moves the fire and cobra objects too! Just grab 3 lines and move them further up... Thomas' version: ; animate, bounce and move rolling logs: ;3 new lines LDA objectType ;3 CMP #$05 ;2 skip ahead if BCS NEWTAG ;2³ not logs lda xPosObject ;3 asl ;2 asl ;2 asl ;2 and #$30 ;2 rolling logs bounce for.. cmp #$30 ;2 ..2 pixel every 8th x-pos and #$10 ;2 adc objPatPtr ;3 sta objPatPtr ;3 ;added tag NEWTAG: lda frameCnt ;3 lsr ;2 move logs every 2nd frame bcs .skipLogs ;2³ ;3 deleted lines ; lda objectType ;3 ; cmp #ID_STATIONARY;2 rolling logs scene? ; bcs .skipLogs ;2³ no, skip move ;standard disassembly version: LFA30: LDA $9E ;3 BNE LFA60 ;2 LDA LFFEE,Y;4 BNE LFA60 ;2 CPY #$05 ;2 BEQ LFA60 ;2 ;3 added lines LDA $93 ;3 CMP #$05 ;2 BCS NEWTAG ;2 LDA $E2 ;3 ASL ;2 ASL ;2 ASL ;2 AND #$30 ;2 CMP #$30 ;2 AND #$10 ;2 ADC $B7 ;3 STA $B7 ;3 ;added tag NEWTAG: LDA $D3 ;3 LSR ;2 BCS LFA60 ;2 ;3 deleted lines ; LDA $93 ;3 ; CMP #$04 ;2 ; BCS LFA60 ;2 1 Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted March 10, 2005 Share Posted March 10, 2005 That is a nice hack Have you thought about changing any of the sound effects? Quote Link to comment Share on other sites More sharing options...
StanJr Posted March 10, 2005 Share Posted March 10, 2005 wow. This is looking really cool. Very nice stuff. Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted March 11, 2005 Author Share Posted March 11, 2005 Changing the code to modify how things move is a little beyond my scope with a hex editor for the time being. I kept the scorpion mostly as-is because I really like the scorp, and all my attempts at an 8-pixel-wide fighterfly looked notably bad. (hence it became the slipice, whose 'shiver' fit the flickery animation used for the stationary objects quite well.) I did change some of the audio, just not all of it. The jump noise is a little deeper than the normal pitfall sound. I was just happy I could get something recognizable editing the musical bits. I had more than one idea for Pitfall hacks, so maybe I can incorporate some of this stuff into the other one I'm working on. Quote Link to comment Share on other sites More sharing options...
Trebor Posted March 11, 2005 Share Posted March 11, 2005 Great hack! The only thing I would change is maybe the "timeframe". By the coloring scheme, it looks more like 'MIDNIGHTSNACK' or NIGHTIMESNACK' then 'LUNCHBREAK'. Maybe even change the 'story' backdrop from taking lunch mid-day, to working the night (or Graveyard) Shift and Luigi's feeling hungry. -Trebor Quote Link to comment Share on other sites More sharing options...
moycon Posted March 11, 2005 Share Posted March 11, 2005 Great hack! The only thing I would change is maybe the "timeframe". By the coloring scheme, it looks more like 'MIDNIGHTSNACK' or NIGHTIMESNACK' then 'LUNCHBREAK'. Maybe even change the 'story' backdrop from taking lunch mid-day, to working the night (or Graveyard) Shift and Luigi's feeling hungry. -Trebor I'm thinking he's in a sewer so even if it's noon its gonna be dark. If anything I'd just loose the tree trunks (If possible) Great looking hack BTW!!! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 12, 2005 Share Posted March 12, 2005 What could be done is to change the tops to be rounded (i.e. the ends of pipes). That pattern is at $FBC5 to $FBCD (BranchTab). Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted March 12, 2005 Author Share Posted March 12, 2005 I did change the treetops, with the intent of looking like pipes (straight with a knob/wheel/valve on one side) but it didn't come off quite so well once the "treetop" playfield was laid over top. Moycon only likes my hack 'cuz there's a big sandwich in it. Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted March 12, 2005 Share Posted March 12, 2005 So this'll be in the AA store under hacks soon right? :wink: Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted March 12, 2005 Author Share Posted March 12, 2005 Depends on who objects... Atari, Activision, or Nintendo. Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted March 12, 2005 Share Posted March 12, 2005 Depends on who objects... Atari' date=' Activision, or Nintendo. [/quote'] Fine... I'll just have someone burn me the cart and I'll make my own label Now if I was only on my home PC then could I create an actual label Quote Link to comment Share on other sites More sharing options...
moycon Posted March 13, 2005 Share Posted March 13, 2005 I did change the treetops' date=' with the intent of looking like pipes (straight with a knob/wheel/valve on one side) but it didn't come off quite so well once the "treetop" playfield was laid over top. Moycon only likes my hack 'cuz there's a big sandwich in it. [/quote'] LOL I did see that! Good job! Yes I like Nukeys idea about making the trees look like pipes. Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted March 13, 2005 Author Share Posted March 13, 2005 Based on the suggestions, looks like I'll have to do some tweaking, using some of the stuff I learned on my other Pitfall Hack (Shopping Spree) Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted March 14, 2005 Author Share Posted March 14, 2005 OK, lets call this "version 1.5" of Luigi's Lunchbreak, which includes: "Pipe tree" graphics changed Scorpion is now a Fighterfly (and a bit tougher to jump) A few turtles swapped out for still crabs and moving slipices. Audio/music tweaked for slight amounts of betterness. lunchbrk.bin Quote Link to comment Share on other sites More sharing options...
Brad2600 Posted March 15, 2005 Share Posted March 15, 2005 I think this hack is pretty cool. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Tsukasa Posted March 18, 2005 Share Posted March 18, 2005 if you hold down reset at the start screen, the crab turns into a turtle. Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted March 18, 2005 Author Share Posted March 18, 2005 INteresting, never noticed that before. I guess that means something overrides the object pointers when the reset switch is down. Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted March 18, 2005 Share Posted March 18, 2005 Yeap..this is a pretty cool hack. I still think the background looks too much like trees still. And I like how much easier the altered Krock heads are to jump on. However, that Firefly I am convinced is impossible to jump over! I never was able to find the proper spot to jump over and make it. Either I waited to long and he got me before the jump. Or I would jump and look like I would be safe, only to have him hit me on the landing just barely...ugh. But the graphical enhancements are really something! It would be interesting just to see Pitfall redone with altered graphics, but still be pitfall. The new shaded scorpion and other items would look really good. And that spinning coin you have is awesome! Quote Link to comment Share on other sites More sharing options...
StanJr Posted March 19, 2005 Share Posted March 19, 2005 Nukey's Bottomless Pitfall is a pretty good hack of regular Pitfall! with graphic enhancements and more! Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted March 19, 2005 Author Share Posted March 19, 2005 Yup, Nukey did a nifty job with Bottomless Pitfall. I was thinking about basing one of my two Pitfall hacks on that version, so there would be some greater differences in gameplay between the two, but it was much easier to work from a base that I already learned once. It's definitely not impossible to jump over the fighterfly, as I've done it several times. I can't do it consistently though, like I can with the scorp. It just means one of two things - either readjust to the tougher jump timing, or reevaluate just how much you wanna do basement shortcuts. I'm surprised no one's mentioned that in this hack, if you do the standard thing of running through the game to the left, Luigi is guaranteed to get nailed by a turtle every now and then (the nature of the 'fatter' sprites) Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted March 20, 2005 Share Posted March 20, 2005 How do you upload your files so that it accepts a BIN? Everytime I try it , It says it is not an acceptable file type. Lunch Break with a higher jump and opening pit warning. BIN below. The opening pit shapes are:(Hack-O-Matic) 0bf5-0c05 lunchbreak.zip Quote Link to comment Share on other sites More sharing options...
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