s0c7 Posted May 3, 2005 Share Posted May 3, 2005 (edited) Are you worthy to face the Wizard? Test your mettle first in the Proving Grounds of Wor! This is a duel to the death between you and a Super Burwor (it can turn invisible and can phase through walls). You both have starting hit points (you 0, him 90 the 1st time, 80 the 2nd, & so on). Hit points accumulate. More than 99 - Every time you fire, your gun will have to recharge before you can fire again (you’ll turn a lighter color when you can fire). Also note, the gun has auto-aiming. There is an extra object in the maze, The Orb of Wor. Touch it to recharge faster. So, what is the parent game? Wizard, the Atari prototype. Kicks ass. They should have released it. Check out Tempest's description of it over at atariprotos.com. He explains the rules better than I can. What’s new: graphics, starting hit point values for the enemy, my best approximation of one of the mazes from Wizard of Wor (made it roomier for ease of movement and shooting around corners). ** bin removed - get the new one from the bottom of the thread ** Edited June 19, 2005 by s0c7 Quote Link to comment Share on other sites More sharing options...
kisrael Posted May 4, 2005 Share Posted May 4, 2005 Cool! Direct link to atariprotos page: http://www.atariprotos.com/2600/software/wizard/wizard.htm Guess there's no easy way of letting the player flip as he moves left and right? Quote Link to comment Share on other sites More sharing options...
s0c7 Posted May 4, 2005 Author Share Posted May 4, 2005 (edited) Cool!Direct link to atariprotos page: http://www.atariprotos.com/2600/software/wizard/wizard.htm Guess there's no easy way of letting the player flip as he moves left and right? 848970[/snapback] Not by me anyway. I'm still relatively new to all this. The other guys like Nukey who actually know what they are doing have my utmost respect. (You too btw - thanks for making the Programming 101 tutorial). As far as the sprite goes, it would probably require freeing up some space (it's only 2k) and adding in some code. I'm still figuring out what would probably be considered basic stuff. You may have noticed there is no death sprite for the Burwor. It's in there, but I have been unable to locate the color for it, so it is the same as the original - black. Therefore it doesn't show up. It doesn't appear to be part of a table or a constant. I'm guessing maybe the result of a calculation? This was just something I kind of threw together while working on Stunt Cycle '76. I was playing Wizard and thought this would be a cool thing to do with it. Put it out mainly to draw attention to how cool Wizard is (since I don't think many have played it). Also, for everybody in the hacking community - despite what I said above about all my problems with it, Wizard was really easy to hack (at least to the point I have it). Edited May 4, 2005 by s0c7 Quote Link to comment Share on other sites More sharing options...
frogstar_robot Posted May 4, 2005 Share Posted May 4, 2005 This was just something I kind of threw together while working on Stunt Cycle '76. I was playing Wizard and thought this would be a cool thing to do with it. Put it out mainly to draw attention to how cool Wizard is (since I don't think many have played it). Also, for everybody in the hacking community - despite what I said above about all my problems with it, Wizard was really easy to hack (at least to the point I have it). 849015[/snapback] I have fond memories of Wizard of Wor cranked up loud back when arcades were mainly lit by glowing CRTs. I knew arcades had Jumped The Shark when they were brightly lit, had the Claw-for-a-prize game, most games cost 50 cents (I said F-it completely at $1), and to add insult to all this injury call it a "Family Fun Center"....ah I started off on the Arcade Rant didn't I? Anyhoo, I was never terribly good at Wizard but it seriously rocked. I loved the staticky video effects and that droning organ sounding audio. I really ought to get a 7800 emu going shouldn't I? Quote Link to comment Share on other sites More sharing options...
s0c7 Posted May 4, 2005 Author Share Posted May 4, 2005 For those who don't have time to wade through the code - here's some info on Wizard. Disassemble it & look for the following: Enemy Starting Hit Points LF7DD Colors LF7E7 LF7EA StanJr - I can easily see this one as any number of Marvel hacks (or DC, or Charlton, or Atlas ). Did you ever finish your Silver Surfer hack? Quote Link to comment Share on other sites More sharing options...
kisrael Posted May 5, 2005 Share Posted May 5, 2005 By the way, great name for it. Shades of either "Proving Grounds of the Mad Overlord" or whatever it was, plus those porn-scifi books "___ of Gor" Quote Link to comment Share on other sites More sharing options...
s0c7 Posted May 5, 2005 Author Share Posted May 5, 2005 By the way, great name for it. Shades of either "Proving Grounds of the Mad Overlord" or whatever it was, plus those porn-scifi books "___ of Gor" 849559[/snapback] Oddly enough, both of those were in the back of my mind when I came up with the name. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted May 6, 2005 Share Posted May 6, 2005 Cool!Direct link to atariprotos page: http://www.atariprotos.com/2600/software/wizard/wizard.htm Guess there's no easy way of letting the player flip as he moves left and right? 848970[/snapback] The 2600 has an easy way of doing this...if a few cycles can be spared before the player is drawn. Using the reflect register REFPx, you don't even need alternate bitmaps. Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted May 7, 2005 Share Posted May 7, 2005 Interesting! Where did you get the proto download? Rob Mitchell, Atlanta, GA Quote Link to comment Share on other sites More sharing options...
s0c7 Posted May 7, 2005 Author Share Posted May 7, 2005 Interesting! Where did you get the proto download? Rob Mitchell, Atlanta, GA 850791[/snapback] http://www.atariage.com/software_page.html?SoftwareID=2330 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted May 7, 2005 Author Share Posted May 7, 2005 The 2600 has an easy way of doing this...if a few cycles can be spared before the player is drawn. Using the reflect register REFPx, you don't even need alternate bitmaps. 850438[/snapback] The Oracle speaks..... Thanks! I'll have to take a look.... see how big of a mess I can make... Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 18, 2005 Author Share Posted June 18, 2005 Ok.... been awhile. Minor update. Looked at this for this first time in several weeks today. Took about 5 minutes to figure out my color issue (helps to walk away sometimes). Quote Link to comment Share on other sites More sharing options...
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