Heaven/TQA Posted June 10, 2005 Share Posted June 10, 2005 there was a time when i asked about dev for pokemon mini device... finally i found it... after this long time... check out http://pokeme.shizzle.it/?button=projects Quote Link to comment https://forums.atariage.com/topic/71064-pokemon-mini/ Share on other sites More sharing options...
Serguei2 Posted June 10, 2005 Share Posted June 10, 2005 I don't know that Nintendo has released another handheld cartridge system. It looks like a gameboy original. Back to the topic. Your projects look great. Quote Link to comment https://forums.atariage.com/topic/71064-pokemon-mini/#findComment-872311 Share on other sites More sharing options...
Rhindle The Red Posted June 11, 2005 Share Posted June 11, 2005 I don't know that Nintendo has released another handheld cartridge system. It looks like a gameboy original. Back to the topic. Your projects look great. 872311[/snapback] The Pokemon mini is not a Game Boy. It is an original system about the size of the 'Pocket Picachu' systems (or a Tamagotchi). It was originally released in Japan in, I believe, 2000. It was released in the US in 2001. In both places, the system was only available at Pokemon Center stores and online. The system is still available from pokemoncenter.com, but the individual games are sold out. I've got one and it's a fun little system. Quote Link to comment https://forums.atariage.com/topic/71064-pokemon-mini/#findComment-872393 Share on other sites More sharing options...
Heaven/TQA Posted June 11, 2005 Author Share Posted June 11, 2005 is this not what 2600 coders like? 2. Pokémon-Mini specifications CPU: 8-Bits Nintendo custom IC, clocked 4.00 MHz BIOS: 4096 Bytes, read-only RAM: 4096 Bytes: First 1056 bytes reserved for video Last 3040 bytes for general purpose ROM: Up to 1 Megabyte (8 Megabits) Code is banked at 32KBytes VIDEO: 96x64 Mono-LCD Display tiles (with 3 different map sizes) Display sprites (16x16, up to 24 sprites) Flickering allows to add a 3rd color Contrast Control Moving tile-map (not scrolling!!!) SOUND: 3 Levels of volume Single-channel square-wave with adjustable pulse-width Can read back timer values (since sound is assigned to Timer 3) TIMERS: 24-Bits seconds-timer (increments each second) 8-Bits 256Hz timer (increments each 1/256 of second) 3x 16-Bits timers with configurable pre-scale (Timer 3 configured for sound output) EXTRAS: Rumble motor Shock detector 6-Slots RAM for savegames RTC (real time clock) Build-in IR transmitter / receiver POWER: 1.5V (converted to 3.3V internally) with 1 AAA Battery VIDEO TIMING: Refresh Rate: Variable (default: 30Hz) Horizontal sync: unknown Vertical sync: unknown Quote Link to comment https://forums.atariage.com/topic/71064-pokemon-mini/#findComment-872561 Share on other sites More sharing options...
Serguei2 Posted June 11, 2005 Share Posted June 11, 2005 How many games was released for Pokémon mini? Quote Link to comment https://forums.atariage.com/topic/71064-pokemon-mini/#findComment-872579 Share on other sites More sharing options...
Heaven/TQA Posted June 11, 2005 Author Share Posted June 11, 2005 6 or 8.... Quote Link to comment https://forums.atariage.com/topic/71064-pokemon-mini/#findComment-872588 Share on other sites More sharing options...
CD7SED Posted April 15, 2020 Share Posted April 15, 2020 Does anyone know how many Pokémon Minis were sold? Quote Link to comment https://forums.atariage.com/topic/71064-pokemon-mini/#findComment-4510217 Share on other sites More sharing options...
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