walter_J64bit Posted September 12, 2007 Share Posted September 12, 2007 It seems that theres a lot games from Mastertronic that are buggy. Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted September 16, 2007 Author Share Posted September 16, 2007 The missing graphics have been lifted from the version Miker posted earlier on this thread and so I've incorporated these into the current build. There still remains some bugs in this game that require further investigations but slowly making progress Regards, Mark colony_rebuild_2.zip Quote Link to comment Share on other sites More sharing options...
Yautja Posted July 20, 2012 Share Posted July 20, 2012 Any plan to complete the fix of this game? - Y - Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted July 20, 2012 Author Share Posted July 20, 2012 Periodically tempted to do so but don't get around to doing it With the debug features of Altirra it maybe more practical to do so these days. I'd be happy to setup a github repository for it though. I think in the past I tried to look at the C64 version to see if the code layout/logic was similar but it didn't appear to be a straight port and so simply debugging the A8 version directly is probably the best way to go. Quote Link to comment Share on other sites More sharing options...
Magic Knight Posted December 29, 2012 Share Posted December 29, 2012 (edited) Periodically tempted to do so but don't get around to doing it With the debug features of Altirra it maybe more practical to do so these days. I'd be happy to setup a github repository for it though. I think in the past I tried to look at the C64 version to see if the code layout/logic was similar but it didn't appear to be a straight port and so simply debugging the A8 version directly is probably the best way to go. Just spent a good while playing the latest version on the game, the bug is still there and is indeed related to the droid being given a battery. Afterwhich a random splatter of rocks appear at the most (in)convenient places! After 2 droids go down and replacements added (with the bug just adding to the issue) it became almost impossible for the the 'real' bugs to penetrate the compound, this made growing my mushrooms an easy task and i ended up moving my solar panels to the outer regions (to be eaten up) just so that the power wouldnt blow the compound up because of too much energy. A joy to play, but a bug free version would make this a more rewarding experience. Love the game, but id like it better with this bit fixed! Any chance this can be done? Edited December 29, 2012 by Magic Knight 1 Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted May 30, 2017 Author Share Posted May 30, 2017 I took a peek at this today. Firstly, my xex doesn't appear to set the run address and so does jump to $2080 but this a header and the code is at $2086, however this seems to 'fall through' and work without any other ill effect. I will patch these to NOPs. Secondly, by using a break on a write of zero to the $1000 -> $1EFF range, which I think can be described as the game's object map, this highlights the setting of a rock. That can be tested to a degree with this little Altirra debugger statement: fbx $1000 L$F00 "((db write)=$10) ? 0 : (db write)"This turns any 'space' to a 'rock' but is seen on the next screen draw, so walk off a screen edge. At $4329 is a routine I'd named ClrBlockVec1 but I'm need to confirm if this is a valid culprit as the method does write four $00 bytes, incrementing the point each time by 32 ($20) and so stopping when this hits negative ($80). This means that the map data is grouped in a slightly odd way perhaps but I would have thought that one byte would have sufficed? What I think I need to do is write a quick thing that takes the data in that area and then renders a bitmap from it via expanding the object character data. If it is responsible then the 'bug' maybe that it is setting the map area to '$00' rather than '$10' which seems to represent the 'space'? But I am slightly against that theory as it can be seen that bits of rock appear in existing structures and so that would more indicate that they are randomly written. Looking at this code, it is the value in the pointer at $FD that I have a feeling is to blame: loc_0_3811: LDA byte_0_F7 BNE loc_0_3826 LDA word_0_FD ORA word_0_FD+1 BEQ loc_0_3826 LDA word_0_FD STA VecPtr1 LDA word_0_FD+1 STA VecPtr1+1 JSR ClrBlockVec1 loc_0_3826: Elsewhere when that pointer is used it then reset to zero, e.g. at $37CC, so another theory is that this is being left with a value and incorrectly picked up to 'erase' that square. I guess what needs to be established is what is causing this to happen, e.g. Clearing the bullets of the active droid? Removing the creature that the droid has shot? If anyone cares to take a look and can't rebuild the sources then get in touch. (possibly it may help to do a conversion to MADS from ca65/makefile) Quote Link to comment Share on other sites More sharing options...
+DjayBee Posted May 30, 2017 Share Posted May 30, 2017 I found another different version of Colony and blindly replaced the sourcecode-area which loads to RAM $8600-$87ff with the data from that dump. Since I have no clue of the game I cannot try if this patch makes sense. colonyp.zip Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted May 30, 2017 Author Share Posted May 30, 2017 (edited) I think that is something along the lines of what the v2 release did, i.e. covering the corrupted graphics area with a legit set. This gave us these: So I'll need to did out the program that made that image to see what the patch you have represents. [Edit] found the viewer sources and this gave: Edited May 30, 2017 by Wrathchild Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted May 30, 2017 Author Share Posted May 30, 2017 Visual Studio sources for the graphics viewer for anyone to play with. It loads a 64K memory dump file I typically produce from Altirra, e.g. .writemem T:\FUN\cc65\Colony\colony.mem 0 $10000 Therefore you'll need to fix-up the path to your own file in Form1.LoadDataFile Shouldn't be hard to adapt to display graphics from other titles. ColonyViewer.zip 1 Quote Link to comment Share on other sites More sharing options...
+DjayBee Posted May 31, 2017 Share Posted May 31, 2017 I did not post the "donor" of my patch yesterday because the file crashed. Meanwhile I found out that it is a Polish version and jumped directly into the XL-OS for no obvious reason. Compared side-by-side to your version it shows some more slight differences. Colony (1987)(Bulldog Software)(GB)(a).xex is the unmodified file I found on atarionline.pl Colony (1987)(Bulldog Software)(GB)(p).xex is patched so it a) loads on 400/800 and b) can be compared side-by-side with your version. Colony (1987)(Bulldog Software)(GB)(a).xex Colony (1987)(Bulldog Software)(GB)(p).xex Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted May 31, 2017 Author Share Posted May 31, 2017 Playing through to "giving the driod a battery" highlights the same issue occurs in the Polish version, the changes in which appear to be translation related. I followed the droid as best as one can, it occasionally leaves behind the small dot trail when moving left which is then erased once it goes back over it but still unclear why the rocks appear. Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 18, 2018 Author Share Posted March 18, 2018 (edited) I've quickly ported my ca65/ld65 sources to MADS and this creates an identical binary. Hopefully someone can pick this up and debug to find out the cause of the map corruption post a droid being let loose. Built using "mads Colony.asm -l" Colony_MADS_20180318.zip Edited March 18, 2018 by Wrathchild 1 Quote Link to comment Share on other sites More sharing options...
Gunstar Posted March 18, 2018 Share Posted March 18, 2018 (edited) Novagen: - Second City (sequel to Mercenary): There is a room which contains a triangle key, it is the only room which does. Alas, the only door leading to this room is locked and to unlock it, one requires the triangle key, which is simply impossible... (or maybe a Lucasfilm gag)... anyways, the game has to be patched, so the door can be opened with any other key and the triangle key can be taken... - Andreas. Extension to Mercenary is NOT a sequel. Even Novagen says so! So get over calling it a sequel. It is as much a "sequel" as calling the Pole Position X hack a sequel because more tracks were added or calling down loadable new content to Fallout 3 a sequel; Fallout 4 is the sequel. (yes I know this was 13 years ago, but you called it a sequel just recently in another thread). Damocles with a "C" is the sequel to Mercenary. Edited March 18, 2018 by Gunstar Quote Link to comment Share on other sites More sharing options...
jaybird3rd Posted March 18, 2018 Share Posted March 18, 2018 Extension to Mercenary is NOT a sequel. Even Novagen says so! So get over calling it a sequel. It is as much a "sequel" as calling the Pole Position X hack a sequel because more tracks were added or calling down loadable new content to Fallout 3 a sequel; Fallout 4 is the sequel. (yes I know this was 13 years ago, but you called it a sequel just recently in another thread). Damocles with a "C" is the sequel to Mercenary. If you feel that someone made a mistake in a more recent thread, perhaps it would be a better idea to correct them in that thread, instead of a 13-year-old thread that they're unlikely to read. It might also be helpful to be more polite about it. 1 Quote Link to comment Share on other sites More sharing options...
Gunstar Posted March 18, 2018 Share Posted March 18, 2018 (edited) If you feel that someone made a mistake in a more recent thread, perhaps it would be a better idea to correct them in that thread, instead of a 13-year-old thread that they're unlikely to read. It might also be helpful to be more polite about it. You are correct sir, but I did this because I am used to other forums that notify you when a post you made has been quoted. I merely forgot AA does not do this (on site). Though I recieve email notifications from AA when ever any thread I post, new or old, is quoted. Edited March 18, 2018 by Gunstar Quote Link to comment Share on other sites More sharing options...
miker Posted March 18, 2018 Share Posted March 18, 2018 Maybe Homesoft should look at this? Quote Link to comment Share on other sites More sharing options...
zoltan1980 Posted September 17, 2021 Share Posted September 17, 2021 Bump I strongly believe in miracles... and maybe that game could one day be finally fixed Quote Link to comment Share on other sites More sharing options...
ggn Posted December 30, 2022 Share Posted December 30, 2022 On 6/16/2005 at 3:46 AM, ijor said: I doubt they really had one. Mastertronics specialized in low cost (not necessarily bad or poor), low retail price, software. I've seen ST Mastertronics originals with the source code in the back side of the disk (not complete, because the front side was overwritten with the game). This likely means: 1) The developer had no hard disk, he used floppies. Obvious signs of a young (low cost) programmer. 2) Nobody at Mastertronics checked the disk content before sending it to duplication. Okay, since this thread was super necrobumped anyway... @ijor can you remember which games from Mastertronic had this? Would be fun to check them out! Quote Link to comment Share on other sites More sharing options...
ijor Posted December 30, 2022 Share Posted December 30, 2022 3 hours ago, ggn said: Okay, since this thread was super necrobumped anyway... @ijor can you remember which games from Mastertronic had this? Would be fun to check them out! Hi ggn. Sorry, I don't remember at all. I only vaguely remember the issue of finding source code traces in some original disks, that's all. Sorry for not being more helpful 1 Quote Link to comment Share on other sites More sharing options...
jindroush Posted January 16, 2023 Share Posted January 16, 2023 Guys, for info about "fixed" Colony, check this. After some 36 years, game should be finally playable. 3 Quote Link to comment Share on other sites More sharing options...
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