Atarinvader Posted February 26, 2002 Share Posted February 26, 2002 Atari's Sunnyvale permises were apparently run by 'dope smoking hippies', and to be honest a lot of games were a bit wacky. A lot of books have long been associated with drug abuse; Alice in Wonderland for example, but why not videogames when it seems glaringly obvious? Just take a look at these games: -Millipede (mushrooms everywhere) -Pac-Man (the dude is eating frickin' pills!) -Joust (WTF is this all about?!???!!) With a lot of the other storys I've heard about what went on at Atari, I wouldn't doubt that they were having a little more than just a smoke 'now and then'... Quote Link to comment Share on other sites More sharing options...
MattyXB Posted February 26, 2002 Share Posted February 26, 2002 Lol Thats great, mushrooms and pills. In germany = Wir Kiffen. Quote Link to comment Share on other sites More sharing options...
Uncle Duke Posted February 27, 2002 Share Posted February 27, 2002 I always felt Cheech and Chong should of had a 2600 game. I attempted a hack of one, but it just never worked out. I turned the Snow (Cocaine?) Speeder in Empire Strikes Back into a Lowrider and the walkers into wierd waiter looking dudes... It wasnt very good... But anyway, Cheech & Chong rule, peace out. Quote Link to comment Share on other sites More sharing options...
bcprs1 Posted February 27, 2002 Share Posted February 27, 2002 Three words: Demons to Diamonds and you must be on drugs to have your whole company ride on ET Quote Link to comment Share on other sites More sharing options...
AtariDude Posted February 27, 2002 Share Posted February 27, 2002 If you ever read the book "The Ultimate History of Videogames" by Steven L. Kent, you will find that some of the warehouses that Atari used were actually converted roller rinks. Some of them had a very strong smell because of the amount of drugs that were previously used when it was a roller rink. No doubt that it must have been an experience to work in that building. The early Atari also used to have "Friday night beer busts" on the loading dock and employees got to play free games. Once Warner Communications bought Atari, that all changed. Quote Link to comment Share on other sites More sharing options...
ATARIPITBULL Posted February 27, 2002 Share Posted February 27, 2002 How about Swordquest Earthworld? your dealing with the signs of the Zodiac, how hippie is that!!!!!! Quote Link to comment Share on other sites More sharing options...
Adrian M Posted February 27, 2002 Share Posted February 27, 2002 Apple Computer started out in much the same way where hippie philosophies and heavy drug use were, sadly, the norm. Steve Jobs and Wozniak worked at Atari before starting Apple and Jobs especially was known for his heavy drug use. No doubt their experiences at Atari carried over to Apple's earliest days. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted February 27, 2002 Share Posted February 27, 2002 If would have known about that stuff back then, I would have burned my Atari 2600. Quote Link to comment Share on other sites More sharing options...
d8thstar Posted February 27, 2002 Share Posted February 27, 2002 i would have burned mine too, and smoked it! Quote Link to comment Share on other sites More sharing options...
King Atari Posted February 27, 2002 Share Posted February 27, 2002 I don't think it was just Atari, though. Just look at the other companies: Mystique Playaround Ultravision Froggo Apollo Really, what were they thinking? They HAD to be on crack! Quote Link to comment Share on other sites More sharing options...
vwyob Posted February 27, 2002 Share Posted February 27, 2002 great! Quote Link to comment Share on other sites More sharing options...
The Night Phantom Posted February 27, 2002 Share Posted February 27, 2002 From the Tunnel Runner entry in Digital Press' Collector's Guide (6th ed.): quoteThis game also has some truly trippy color effects, so you can imagine what it's like to be an LSD-dropping ghost in a Pac-Man maze at the same time. Quote Link to comment Share on other sites More sharing options...
Cassidy Nolen Posted February 27, 2002 Share Posted February 27, 2002 Have you seen Crystal Castles? Little bears, dancing trees and witches/honeypots. I know Tempest was inspired by a dream, but that is sorta sick, too. I have an ad from For-Play (play on words, more like it) from 76 for a Pong clone. Dudes look ripped in the photo. They are sitting in piles (I mean like up to their chests in quarters. Big gold rings and super-fly haircuts. These early guys rule. Bushnell was no different. Can you imagine the parties at his place? Nolan, you were, are, and always will be, an American Icon. Cassidy Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted February 27, 2002 Share Posted February 27, 2002 (edited) ... Edited September 23, 2005 by mojofltr Quote Link to comment Share on other sites More sharing options...
jahfish Posted February 27, 2002 Share Posted February 27, 2002 put that cart back in your system and smoke it Quote Link to comment Share on other sites More sharing options...
Skatepunk60 Posted February 27, 2002 Share Posted February 27, 2002 quote: Originally posted by KBeXpress: With all the typos i just made looks like im high Dont worry about that that wasnt half as bad as Atari70s Quote Link to comment Share on other sites More sharing options...
Uncle Duke Posted February 27, 2002 Share Posted February 27, 2002 I read something somewhere that the programmer to E.T. wrote about why it flopped and all and I would of sworn he mentioned the ol' Happy Herbs in it, describing drug use when thinking of what to put in the game. If that is true, (which wouldnt suprise me) than that would explain ALOT... Quote Link to comment Share on other sites More sharing options...
AtariDude Posted February 28, 2002 Share Posted February 28, 2002 E.T. flopped because it had an unrealistic schedule. They wanted it out by Christmas and this only allowed the programmer (Howard Scott Warshaw) about 5 weeks to complete it. Given that unrealistic schedule, it is no wonder that E.T. was a bad game. Remember that Mr. Warshaw had programmed Yars Revenge and that is a great Atari game so it was certainly not for lack of talent that E.T. was bad. Quote Link to comment Share on other sites More sharing options...
Uncle Duke Posted February 28, 2002 Share Posted February 28, 2002 Well Im not exactly saying hes a bad programmer, but even with a tight schedule it takes some kind of a brain fart or drugs to make a game like E.T. Maybe he was having a bad day. But honestly I did read that when they were coming up with ideas, a little chiba was involved. Quote Link to comment Share on other sites More sharing options...
The Night Phantom Posted February 28, 2002 Share Posted February 28, 2002 quote: Originally posted by AtariDude: it is no wonder that E.T. was a bad game. I've always enjoyed E.T., from my childhood when it was new right on to today. For me the wonder is why nearly everyone who's played it not only insists that it is a bad game but seems to think it is intrinsically bad to the point of a contrary opinion being unthinkable. While we're on the subject: are those little “pills” E.T. keeps popping really Reese's Pieces? Quote Link to comment Share on other sites More sharing options...
kyle Posted February 28, 2002 Share Posted February 28, 2002 ACID DROP Never playd it and dont even knnow wha the game is about or who put it out for the 2600 but the name says it all Quote Link to comment Share on other sites More sharing options...
kyle Posted February 28, 2002 Share Posted February 28, 2002 With all the typos i just made looks like im high Quote Link to comment Share on other sites More sharing options...
Lemmi Posted March 2, 2002 Share Posted March 2, 2002 OMG F of i posted, man it seems like ages since he has posted Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.