Lord Helmet Posted July 14, 2005 Share Posted July 14, 2005 Can it be hacked to make it playable? The joystick controll is WAYYY to sensitive. Other than that, it looks like a great port. Quote Link to comment Share on other sites More sharing options...
jetset Posted July 14, 2005 Share Posted July 14, 2005 Can it be hacked to make it playable? The joystick controll is WAYYY to sensitive. Other than that, it looks like a great port. 891562[/snapback] I wish! It is a great port, by far the best graphics-wise for its era (as in closest to the coin op) but I agree the control is horrible. Easy fix would be get an Atari 400/800/XL The control is perfect. Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted July 15, 2005 Author Share Posted July 15, 2005 Can it be hacked to make it playable? The joystick controll is WAYYY to sensitive. Other than that, it looks like a great port. 891562[/snapback] I wish! It is a great port, by far the best graphics-wise for its era (as in closest to the coin op) but I agree the control is horrible. Easy fix would be get an Atari 400/800/XL The control is perfect. 891690[/snapback] Maybe the 400/800 version could be ported. Are there any differences? Quote Link to comment Share on other sites More sharing options...
JB Posted July 15, 2005 Share Posted July 15, 2005 Can it be hacked to make it playable? The joystick controll is WAYYY to sensitive. Other than that, it looks like a great port. 891562[/snapback] I wish! It is a great port, by far the best graphics-wise for its era (as in closest to the coin op) but I agree the control is horrible. Easy fix would be get an Atari 400/800/XL The control is perfect. 891690[/snapback] Maybe the 400/800 version could be ported. Are there any differences? 892174[/snapback] If it gets ported, you still have to worry about how much play the coder puts into the analog stick. Quote Link to comment Share on other sites More sharing options...
minorleagueguy Posted July 15, 2005 Share Posted July 15, 2005 I agree, the game LOOKS great, but plays something awful... I even used my 5200 Wico stick, and bad responce all around.... minorleagueguy Quote Link to comment Share on other sites More sharing options...
Bryan Posted July 15, 2005 Share Posted July 15, 2005 All you'd probably need to do is find the joystick code (look for reads from POTx) and set the thresholds differently. -Bry Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted July 18, 2005 Share Posted July 18, 2005 Yeah, it wouldn't be difficult at all. Let's say that the center point of the stick returns a zero. The leftmost point of the stick is read as -255, and the rightmost point of the stick is read as 255. All you'd have to do to give the game simulated digital control is to move the Gorf ship two pixels to the left or right every time the joystick is pushed at least half way to the left or to the right. That way, the player could control the ship comfortably, without violently shifting the stick in either direction to make it move. JR Quote Link to comment Share on other sites More sharing options...
JB Posted July 18, 2005 Share Posted July 18, 2005 Yeah, it wouldn't be difficult at all. Let's say that the center point of the stick returns a zero. The leftmost point of the stick is read as -255, and the rightmost point of the stick is read as 255. All you'd have to do to give the game simulated digital control is to move the Gorf ship two pixels to the left or right every time the joystick is pushed at least half way to the left or to the right. That way, the player could control the ship comfortably, without violently shifting the stick in either direction to make it move. JR 893632[/snapback] If I recall, it's actually(from left to right) 0, 128, 255. But yah. Space Invaders uses a half-way in either direction control, if I recall. IMO, it's got WAY too much deadzone to really be playable. Quote Link to comment Share on other sites More sharing options...
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