attendo Posted July 28, 2005 Share Posted July 28, 2005 (edited) Well this is my first attempt of a 2600 platform game, it is about 22% finished. "You are an alien trying to find his mothership which was crashed on earth." Guide: Watch the little Twird land and then move him with left or right, jump with the fire button. at the top left you will see its energy bar, when hit this decreases (still needs work). Don't get burned by the fire, you can jump over it, I know you can. At the moment there is only one screen (it won't be scrolling) I'm planning to make around 3 levels with each ca. 6 screens and some kind of boss at the end. greets Update: added 3 more screens to level 1 twird02.bin Edited July 29, 2005 by attendo Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted July 29, 2005 Share Posted July 29, 2005 Seems like you could offer scrolling if you wanted it there. Batari BASIC does offer that capability (although I understand that it eats up a lot of CPU cycles). JR Quote Link to comment Share on other sites More sharing options...
attendo Posted July 29, 2005 Author Share Posted July 29, 2005 I know but when I have enemys and stuff like fire etc. on the screen they also have to scroll with the field, what makes things difficult. But different screens will also be cool. Quote Link to comment Share on other sites More sharing options...
attendo Posted July 29, 2005 Author Share Posted July 29, 2005 Just added 3 screens to the first level, the forrest level. To bad I haven't got much sprites to play with so gues I will use the ball or a missile as an enemy which Twird must avoid by jumping over it while avoiding getting burned. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted July 29, 2005 Share Posted July 29, 2005 (edited) Just added 3 screens to the first level, the forrest level. To bad I haven't got much sprites to play with so gues I will use the ball or a missile as an enemy which Twird must avoid by jumping over it while avoiding getting burned. 900872[/snapback] You could conditionally change your enemy sprites. If on screen 1 then the player is defined this way, on screen 2 this way, etc. EDIT: Just reread your post. Sorry, not what you were talking about. However you could change the fire to something else as you progress. Edited July 29, 2005 by s0c7 Quote Link to comment Share on other sites More sharing options...
attendo Posted July 29, 2005 Author Share Posted July 29, 2005 (edited) I think I will let stuff like burning pieces of the tree fall down which Twird needs to avoid, this will be more realisticly then a ball coming from nowhere. I could use missile2 for the pieces. Have you tried it? (twird02.bin) Edited July 29, 2005 by attendo Quote Link to comment Share on other sites More sharing options...
s0c7 Posted July 29, 2005 Share Posted July 29, 2005 Have you tried it? (twird02.bin) Just did. The tree section is very cool. You get a brief glimpse of a different screen right when the trees catch on fire. There is a score, that's about all I can make out in the split second it is on the screen. Quote Link to comment Share on other sites More sharing options...
attendo Posted July 29, 2005 Author Share Posted July 29, 2005 Thanks, am working on removing the score its part of the default kernel of batari basic but im not using it (its always on), shouldn't be so hard. Wanted to make the screen flash once as an fx before the trees go on fire. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted July 29, 2005 Share Posted July 29, 2005 Just make the score color the same as the background color... that's what worked for me! JR Quote Link to comment Share on other sites More sharing options...
attendo Posted July 29, 2005 Author Share Posted July 29, 2005 (edited) I did, but then its still displayed although not visible and still costs cycles (ca. 750) which can be used better. Yeah i removed the score with a little help of Batari Edited July 29, 2005 by attendo Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 8, 2005 Share Posted August 8, 2005 Hi Twird looks nice.Seems to become a good Batari Basic game.Hope to see more soon. greetings Gambler172 Quote Link to comment Share on other sites More sharing options...
attendo Posted August 8, 2005 Author Share Posted August 8, 2005 Thanks im planning to finish it in a few months, its in the top 10 of my ToDo list Quote Link to comment Share on other sites More sharing options...
MausBoy Posted June 17, 2006 Share Posted June 17, 2006 (edited) This is a fantastic WIP, and I'd really love to know how you did the 3 fires on one line without flicker. Any updates to the bin? edit: I figured it out. I haven't used nusiz much yet but still, silly question. Edited June 17, 2006 by MausBoy Quote Link to comment Share on other sites More sharing options...
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