kisrael Posted August 1, 2005 Share Posted August 1, 2005 * sub pixel movement (huuge gameplay improvement -- can't wait til bB can handle similar stuff natively) Yeah baby. Brings a whole new feel to the game. I've got an idea I want to do in the near future that would require this. Can't imagine doing it now --all those loops and counters. And inertia too! Loops, Counters? Well, based on my half-remembered JoustPong experience, all you'd need to get something with J-P's inertia feel is 16 bit math, just some addition and/or subtraction...oh wait, you mean 8 bit fixed point? I guess that might use more bit wise looping or something. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.