s0c7 Posted October 24, 2005 Share Posted October 24, 2005 (edited) ... so I thought I'd experiment. Wanted to see if : 1) I could get something done in 2k 2) Some of the graphic tricks that I thought should work actually worked the way I thought they would. Sprite blending in particular may interest some of you. Anyway, you are Dr. Fa........ uhmmm..... "superhero guy from Earth-2". You must retrieve the 5 scrolls of Anubis. They are guarded by the Evil Eye. If you touch the eye you die. You only get 1 life. If you collect all 5 scrolls, you read the magic spell on them which kills the Evil Eye. Try to collect all 5 in the least amount of time (the score increments the whole time). Simple game. *** EDIT *** Normally I remove old versions when I post new ones, but in this case I'm letting the 2k version stay. One note - if you look at the variable list at the top of the source, what 1 and 2 are for variable g should be reversed. d'oh. Edited October 31, 2005 by s0c7 Quote Link to comment Share on other sites More sharing options...
cd-w Posted October 24, 2005 Share Posted October 24, 2005 Anyway, you are Dr. Fa........ uhmmm..... "superhero guy from Earth-2". You must retrieve the 5 scrolls of Anubis. They are guarded by the Evil Eye. If you touch the eye you die. You only get 1 life. If you collect all 5 scrolls, you read the magic spell on them which kills the Evil Eye. Try to collect all 5 in the least amount of time (the score increments the whole time). Simple game. 953410[/snapback] Neat - a bit like a slow version of Solar Plexus I like the Cylon/Knightrider effect on the eye. Would it be possible to speed up the superhero as it is nearly impossible to get past the evil eye in the vertical direction? I'm not sure how much more you will be able to add to the game as you have used all the sprites - perhaps a PF maze? Chris Quote Link to comment Share on other sites More sharing options...
s0c7 Posted October 24, 2005 Author Share Posted October 24, 2005 Neat - a bit like a slow version of Solar Plexus I like the Cylon/Knightrider effect on the eye. Would it be possible to speed up the superhero as it is nearly impossible to get past the evil eye in the vertical direction? I'm not sure how much more you will be able to add to the game as you have used all the sprites - perhaps a PF maze? Chris 953424[/snapback] Hmmmm..... I was worried it was too easy. I had to dumb the eye AI down compared to how I originally had it. Hint: Try going around the top of the eye. But yeah, I should be able to alter the speed no problem. If I leave it 2k, this is probably pretty much it (0 bytes free). If I bump it up to 4k I may put pyramids in as obstacles (Dr.Fate has a Egyptian mythology thing going, so that would sort of fit). Quote Link to comment Share on other sites More sharing options...
cd-w Posted October 24, 2005 Share Posted October 24, 2005 Hmmmm..... I was worried it was too easy. I had to dumb the eye AI down compared to how I originally had it. Hint: Try going around the top of the eye.But yeah, I should be able to alter the speed no problem. If I leave it 2k, this is probably pretty much it (0 bytes free). If I bump it up to 4k I may put pyramids in as obstacles (Dr.Fate has a Egyptian mythology thing going, so that would sort of fit). 953442[/snapback] How about changing the AI so that the eye will only move if it sees you moving, a bit like the eye of Sauron in LOTR? In other words, the eye will look in lots of different directions at random, and if it looks at you when you are moving then it will move towards you until you stop. This way you would have to creep carefully around the screen to get to the treasure. You could add a few obstacles (define using the PF) which you can hide behind. The speed of the eye could be increased over time to give a difficulty curve. Chris Quote Link to comment Share on other sites More sharing options...
maibock Posted October 24, 2005 Share Posted October 24, 2005 I too thought it to be a bit easy - Got 5 scrolls in 494 time units At one point the evil eye was 'cherry picking' around the scroll, but I foiled his devious plans, waited for the right moment, then swooped in for the scroll Quote Link to comment Share on other sites More sharing options...
maibock Posted October 24, 2005 Share Posted October 24, 2005 412 time units Quote Link to comment Share on other sites More sharing options...
s0c7 Posted October 24, 2005 Author Share Posted October 24, 2005 Ok.... guess I know what I'll be doing next weekend. Improved AI is #1 on the list. And probably a bump up to 4k. Anybody have anything else they'd like to see? BTW - During playtesting the best score I got was in the low 300's. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted October 24, 2005 Author Share Posted October 24, 2005 Since I'm going 4k, I guess I'll try the other thing I've been meaning to take a stab at - background music. Got a few tunes in mind. We'll see if I can get it to work. Not promising anything. I suck at music. Quote Link to comment Share on other sites More sharing options...
maibock Posted October 24, 2005 Share Posted October 24, 2005 (edited) You can never go wrong, going with something classical.. Something like this or this ? Edited October 24, 2005 by maibock Quote Link to comment Share on other sites More sharing options...
potatohead Posted October 25, 2005 Share Posted October 25, 2005 Since I'm going 4k, I guess I'll try the other thing I've been meaning to take a stab at - background music. Got a few tunes in mind. We'll see if I can get it to work. Not promising anything. I suck at music. 953483[/snapback] Music would be good. I'd agree with classical. Love the sprites. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted October 25, 2005 Author Share Posted October 25, 2005 (edited) Music would be good. I'd agree with classical. Love the sprites. 953815[/snapback] Thanks. BTW - I like the drip effect in the new version of Ooze! Plans for the future: - Background music - More interesting death animations - Something with the playfield (still thinking about what I want to do) - Improved AI for the eye (will have to wait until I figure out what I want to do with the playfield) - Game title is going to be "Evil Eye" Edited October 25, 2005 by s0c7 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted October 31, 2005 Author Share Posted October 31, 2005 (edited) ...... ok....... Happy Halloween! (it's not finished yet) Edited November 7, 2005 by s0c7 Quote Link to comment Share on other sites More sharing options...
AtariAger Posted October 31, 2005 Share Posted October 31, 2005 Quote Link to comment Share on other sites More sharing options...
maibock Posted October 31, 2005 Share Posted October 31, 2005 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted November 7, 2005 Author Share Posted November 7, 2005 Small update. Free time is an increasingly foreign concept to me. Anyway, once and only once per game you can now teleport (think hyperspace in Asteroids). The only check I make is to make sure you don't wind up back in the exact same spot. As such, you might land on the eye or a scroll. I've won the game by teleporting onto the last scroll. I tend to think that's how teleporting/hyperspace should work. Anybody feel differently? I still have over 1k free and some ideas. I also need to tighten up what's here now a bit. Might take a while. Weekly updates are probably over. Quote Link to comment Share on other sites More sharing options...
Legend Posted June 14, 2009 Share Posted June 14, 2009 WHat's this? Where did the bin go? Did this turn into the easter egg for Phantom/Pirate? Not much info, but it looks interesting. I'd like to try it. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 14, 2009 Author Share Posted June 14, 2009 (edited) WHat's this? Where did the bin go? Did this turn into the easter egg for Phantom/Pirate? Not much info, but it looks interesting. I'd like to try it.Yeah. A variation of this turned into the EE game on Phantom II/Pirate. It had some neat effects (the eyes in the wall followed you around), but the gameplay just never clicked. I can't remember which version of bB we were on back then (.35 maybe - possibly earlier). I'm sure I have a copy of it in a folder somewhere, but it's not that interesting. Edited June 14, 2009 by s0c7 Quote Link to comment Share on other sites More sharing options...
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