Jess Ragan Posted December 6, 2005 Share Posted December 6, 2005 http://www.atariage.com/store/product_info...products_id=336 Solar Plexus is now available for your Atari 2600 game system! An eight page instruction manual is included with the game, featuring handy tips, an exciting storyline, and a full color illustration created by Nathan Strum and myself. The game itself was inspired by the 2600 release Solar Fox, as well as the more obscure Fairchild Channel F game Dodge It. You zip around the screen, grabbing fuel pods while trying to dodge a deadly fireball. The better you get, the more determined it becomes to destroy you. Keep a steady hand on that joystick and you might just live long enough to see its final, most dangerous form! Fans of twitch gaming should really enjoy Solar Plexus, and at just twenty dollars, nearly every fan of the Atari 2600 can afford it. Pick up a copy today, and make the holidays even happier for that classic gamer in your life! JR Quote Link to comment Share on other sites More sharing options...
8th lutz Posted December 6, 2005 Share Posted December 6, 2005 sounding interesting. I may look into buying it in the future. Too many homebrews to get. Quote Link to comment Share on other sites More sharing options...
Albert Posted December 7, 2005 Share Posted December 7, 2005 Bumping this up since I hid this topic yesterday. ..Al Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted December 7, 2005 Share Posted December 7, 2005 Ordered my copy! Your artwork turned out really nice on the label. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted December 7, 2005 Share Posted December 7, 2005 Your artwork turned out really nice on the label. Thanks (I did the coloring). I documented coloring Jess' artwork (for anyone interested in learning some Photoshop tips) in my blog. (Look for "Making Labels" parts 1-7.) Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted December 8, 2005 Author Share Posted December 8, 2005 By the way, Nate, a copy of the game should be coming your way shortly! Albert and I felt you deserved it. JR Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted December 8, 2005 Share Posted December 8, 2005 Thanks! Looking forward to it! Quote Link to comment Share on other sites More sharing options...
potatohead Posted December 8, 2005 Share Posted December 8, 2005 Good Job Jess! Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted December 8, 2005 Author Share Posted December 8, 2005 Thanks! So, are we going to see an official cartridge release of The Ooze? JR Quote Link to comment Share on other sites More sharing options...
Mayhem Posted December 8, 2005 Share Posted December 8, 2005 Sadly too many homebrews I need at the moment, not enough money, so only had 4 or 5 in my basket and the Holiday cart. This wasn't one that made it, because I don't know if it runs in PAL properly. Jess? If it does, I'll defo consider getting it after Xmas. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted December 8, 2005 Author Share Posted December 8, 2005 I don't know for sure. It's a good question, though... anyone know how I can test the game for PAL compatibility? JR Quote Link to comment Share on other sites More sharing options...
Mayhem Posted December 8, 2005 Share Posted December 8, 2005 I don't know for sure. It's a good question, though... anyone know how I can test the game for PAL compatibility? Send me the ROM to try out on my CC2? Actually one way you could at least see from a perspective POV would be to fire up X26 and boot the ROM in both NTSC and PAL mode (you can choose which to inact within the options). I highly suspect you would need to change the colour palette. Your comments suggest there is no PAL support currently heh. So it'll either look funny colour wise, or worse, roll or flicker a lot. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted December 8, 2005 Author Share Posted December 8, 2005 (edited) You can download the game from my web site, which should be listed in my signature. In the meantime, I'll definitely try setting X26 in PAL mode and running the game that way. JR EDIT: Oh yeah, those colors are definitely crazy. Anyone got a conversion table I can use to fix them? Edited December 8, 2005 by Jess Ragan Quote Link to comment Share on other sites More sharing options...
Mayhem Posted December 9, 2005 Share Posted December 9, 2005 Okay dokey, I'll give it a look over the weekend if I've got time. I've got both PAL and NTSC 7800s here so hopefully I can do a compare. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted December 10, 2005 Share Posted December 10, 2005 Website seems to be down. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted December 11, 2005 Share Posted December 11, 2005 EDIT: Oh yeah, those colors are definitely crazy. Anyone got a conversion table I can use to fix them? Here ya' go. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted December 11, 2005 Author Share Posted December 11, 2005 Thanks, Nate! Thomas: Yeah, the site's down at the moment, along with the rest of Overclocked. Fortunately, you can download the final build of Solar Plexus here if you'd like. JR solplex.bin Quote Link to comment Share on other sites More sharing options...
potatohead Posted December 11, 2005 Share Posted December 11, 2005 Thanks! So, are we going to see an official cartridge release of The Ooze? JR 978544[/snapback] Yes! The game is solid, but needs one more round of spit 'n polish. I plan to get the release canidate up this weekend for more intense playtesting. Gotta sort out the level progression and overall difficulty issues. Since this has come up, how does one start the process? I want to package Ooze, the source code and the development notes all together in the box, along with some introductory Batari Basic information links. The idea is to play the game, see how the game was made and hopefully encourage more people to write games! Originally, I was going to ask these questions a coupla months ago, but decided to let the compo run it's course first. Partly for the comments and a reality check on the game itself, and partly because I didn't want to be seen as vote whoring. Now that's it's all over, I'm eager to start getting a cart going. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted December 11, 2005 Author Share Posted December 11, 2005 Well, in my case, I just designed an instruction manual with OpenOffice and created a cartridge label along with illustrator Nathan Strum. I sent everything to AtariAge editor Albert Yarusso, and he did the rest. It was a breeze, and it took less than a week for the game to be released after the cartridge art and manual were completed. It didn't cost me a penny out of pocket; all the publishing expenses were handled by AtariAge. If you're going to package the game in a box, with a CD-ROM, it'll take a little more work. I don't know who makes 2600 boxes... Atari Age might, but you'll need to talk to Albert to verify this. If you want to include the source code with the package, I'd suggest copying the data to some miniature CDs; something that would easily fit in the box along with the cartridge and instructions. You'd have to foot the bill for this, but if you're intent on including the source code with the game, this is probably the best way to do it. JR Quote Link to comment Share on other sites More sharing options...
pkblack Posted December 11, 2005 Share Posted December 11, 2005 i just tried this game an changed the colors an it locked up my computer!! Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted December 12, 2005 Author Share Posted December 12, 2005 Sure it wasn't your emulator? JR Quote Link to comment Share on other sites More sharing options...
potatohead Posted December 13, 2005 Share Posted December 13, 2005 Well, in my case, I just designed an instruction manual with OpenOffice and created a cartridge label along with illustrator Nathan Strum. I sent everything to AtariAge editor Albert Yarusso, and he did the rest. It was a breeze, and it took less than a week for the game to be released after the cartridge art and manual were completed. It didn't cost me a penny out of pocket; all the publishing expenses were handled by AtariAge. If you're going to package the game in a box, with a CD-ROM, it'll take a little more work. I don't know who makes 2600 boxes... Atari Age might, but you'll need to talk to Albert to verify this. If you want to include the source code with the package, I'd suggest copying the data to some miniature CDs; something that would easily fit in the box along with the cartridge and instructions. You'd have to foot the bill for this, but if you're intent on including the source code with the game, this is probably the best way to do it. JR 980357[/snapback] Thanks, that helps a lot. Perhaps a box is too much, but putting the goodies on a CD is an excellent idea. I could make a nice set and just send 'em to AA for shipment with any carts they happen to sell. Drop one of those in a sleeve and it can go right in with the cart and manual. Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted December 15, 2005 Share Posted December 15, 2005 sounding interesting. I may look into buying it in the future. Too many homebrews to get. 977187[/snapback] Too many homebrews? NO SUCH THING! Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted February 8, 2006 Author Share Posted February 8, 2006 Hey, you guys remember that code in Gradius that goes something like this? UP-UP-DOWN-DOWN-LEFT-RIGHT-LEFT-RIGHT-B-A-START JR Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted February 10, 2006 Share Posted February 10, 2006 I'd be thrilled with that if the Atari had an A and a B button. Although up up down down left right left right seems to be a pretty good pattern to avoid getting hit. This is a devilishly hard game! Quote Link to comment Share on other sites More sharing options...
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