kevin242 Posted December 23, 2005 Share Posted December 23, 2005 Cool! This will be the only true home port of Tempest for any system! (Not counting Tempest 2000's 'classic' mode, which got it wrong, wrong, wrong. Nor am I counting emulation, which is not a port.) Electric Dreams wrote versions for several 8-bit computers. -- Atari Frog http://www.atarimania.com 988008[/snapback] Technically (altho not official) there is an 8bit tempest called Livewire. Quote Link to comment Share on other sites More sharing options...
8th lutz Posted December 23, 2005 Share Posted December 23, 2005 (edited) [sTART DREAM SEQUENCE] Once the 5200 version get's done then maybe it could be ported to the A8 with the driving controller Oh, and then even ported to the 7800...SWEET!!!! [/END DREAM SEQUENCE] 987455[/snapback] There was information posted on the 2600 forum that had Tempest being work on for the 7800 according to Atari Release Schedule thread by Curt Vendel. That last post was March 16th on the thread. Dave Getreu was the programmer. Edited December 23, 2005 by 8th lutz Quote Link to comment Share on other sites More sharing options...
JB Posted December 23, 2005 Share Posted December 23, 2005 Yes, That's it. OK, so here's a question. If I replace the pot in a 5200 controller with one that can spins around without a stop, will it work. What are the values in non-stopping pot verses a stopping pot? Well... the resulting signal would be something like slamming the stick all teh way to thr edge, resetting it to the other side without the game noticing, and smlamming it across again. IE: messy. If this would work we could design a new controller for the 5200 just like the 5200 paddle controller. Any thoughts? Yeah. That a proper optical spinner would be better. Cool! This will be the only true home port of Tempest for any system! (Not counting Tempest 2000's 'classic' mode, which got it wrong, wrong, wrong. Nor am I counting emulation, which is not a port.) What about Microsoft Arcade? I added Trak-Ball support a long time ago. If someone were to design a proper spinner control for the 5200 and could get a prototype to me I will add support for it. 987922[/snapback] I'm not making one, but it seems to me that the logical approach would be to interface identically to the existing trackball. Not only does this save everyone the effort of designing new logic, it also makes it (relatively) easy to retrofit the feature onto an existing trackball for an all-in-one solution. So it shouldn't need any extra code, IMNSHO. Quote Link to comment Share on other sites More sharing options...
Jacob Rose Posted December 28, 2005 Share Posted December 28, 2005 I thought arcade Tempest used a spinner, not a paddle. The spinner could rotate indefinitelyin either direction without reaching an endpoint. 987648[/snapback] Yeah! The flywheel-like motion of the spinner and the way it corresponded to the motion of your "claw thing" (what was it called?) was part of what made the game exciting. That thing had weight, and it would just keep going if you didn't stop it. Quote Link to comment Share on other sites More sharing options...
Atariboy Posted December 28, 2005 Share Posted December 28, 2005 (edited) And what about the Atari Arcade Greatest Hits Super Nintendo game. Those were all ports on that and the Williams cart I believe. Edited December 28, 2005 by Atariboy Quote Link to comment Share on other sites More sharing options...
TunnelRunner Posted December 28, 2005 Share Posted December 28, 2005 I'm proud to announce that the original programmer, Keithen Hayenga has joined the Tempest project! He will be working on it in his spare time so don't expect it overnight. The box, manual and label will be designed by George Reese. It's great to have 2 original Atari programmers interested in completing the unfinished games they started so long ago. First Cloak & Dagger and now Tempest.... 987406[/snapback] Hey, I guess I don't have to keep quiet about Tempest now! Better get on that box and manual, eh? :!: Quote Link to comment Share on other sites More sharing options...
JB Posted December 28, 2005 Share Posted December 28, 2005 I thought arcade Tempest used a spinner, not a paddle. The spinner could rotate indefinitelyin either direction without reaching an endpoint. 987648[/snapback] Yeah! The flywheel-like motion of the spinner and the way it corresponded to the motion of your "claw thing" (what was it called?) was part of what made the game exciting. That thing had weight, and it would just keep going if you didn't stop it. 990037[/snapback] I'm a heathen. I play in MAME with a trackball that stops on a dime. Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted December 29, 2005 Author Share Posted December 29, 2005 (edited) Wondering if the control would be potentiometer-sensitive (like the further the stick is away from the center, the faster the C-shooter moves) or what? Guess I'll stay tuned to find out. 987623[/snapback] I'll answer that right now. The 5200 controller is treated as a velocity stick. That means the faster you move the stick, the faster you will spin around the tubes! It works even better with the trak-ball. The paddle should work well too, but I have not tested it with one. Edited December 29, 2005 by Dutchman2000 Quote Link to comment Share on other sites More sharing options...
shadow460 Posted December 30, 2005 Share Posted December 30, 2005 I know this isn't the system's forum, but did I hear someone say "7800 version of Tempest"? *ears perk up and eyes open wide* Quote Link to comment Share on other sites More sharing options...
Vic George 2K3 Posted December 30, 2005 Share Posted December 30, 2005 To Dutchman: I wasn't talking about the 5200 controller, I was talking about the control OF the C-shooter -- whether that would be potentiometer-based or not. Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted December 30, 2005 Author Share Posted December 30, 2005 To Dutchman: I wasn't talking about the 5200 controller, I was talking about the control OF the C-shooter -- whether that would be potentiometer-based or not. 991514[/snapback] Umm, Yes it is. There are different ways of using the 5200 controller, we are using it as a velocity stick. That means the faster you move it, the faster you spin around the tubes. I'm sorry if that wasn't made clear with my last post. Quote Link to comment Share on other sites More sharing options...
Zonie Posted January 2, 2006 Share Posted January 2, 2006 Cool! This will be the only true home port of Tempest for any system! (Not counting Tempest 2000's 'classic' mode, which got it wrong, wrong, wrong. Nor am I counting emulation, which is not a port.) Jeez, it's been 23 years. You'd think it would have been done by now! Can't wait! 987863[/snapback] Uhhh... The Jag version is pretty darn close. As for the 5200 controller, I would think that if it were programmed to use the joystick's 360 degree movement, it would be pretty cool. Might wear out the joystick though. Quote Link to comment Share on other sites More sharing options...
JB Posted January 2, 2006 Share Posted January 2, 2006 Cool! This will be the only true home port of Tempest for any system! (Not counting Tempest 2000's 'classic' mode, which got it wrong, wrong, wrong. Nor am I counting emulation, which is not a port.) Jeez, it's been 23 years. You'd think it would have been done by now! Can't wait! 987863[/snapback] Uhhh... The Jag version is pretty darn close. As for the 5200 controller, I would think that if it were programmed to use the joystick's 360 degree movement, it would be pretty cool. Might wear out the joystick though. 992663[/snapback] The 5200 stick doesn't work well for rotation. It's got a square hole, and if the boot isn't firm enough to keep it out of the corners, you get stuck easily. Quote Link to comment Share on other sites More sharing options...
grimbasement Posted February 18, 2006 Share Posted February 18, 2006 I remeber playing a Tempest Prototype in the SF Bay area back in the day and it had a trackball instead of the spinner. So the 5200 trackball would work nicely. BTW the tempest spinner uses the same technology as a trackball. I owned a full sized tempest and centipede and the optical PCBs were the same. Quote Link to comment Share on other sites More sharing options...
82atari5200 Posted May 1, 2006 Share Posted May 1, 2006 (edited) Any updates available? Edited May 1, 2006 by 82atari5200 Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted May 3, 2006 Author Share Posted May 3, 2006 Work is still going on. Keithen is working on other "real life" projects right now, but he is still giving some time to Tempest. This may take awhile, so please have patience. He is doing it on his own time and schedule. Quote Link to comment Share on other sites More sharing options...
82atari5200 Posted May 4, 2006 Share Posted May 4, 2006 No problem... I think it's just awesome that this and Cloak and Dagger are finally being completed after all these years. Makes me wish I were a millionare so I could pay these guys for the awesome gift they are giving to the classic,nay, "Original Gaming" community. Thanks for just giving me/us a keep up the faith update. O.G. For life Quote Link to comment Share on other sites More sharing options...
Godzilla Posted May 4, 2006 Share Posted May 4, 2006 wow, this is truly awesome news. Just dropping in a note of my support! No pressure from me, though. I'm patient :-) Quote Link to comment Share on other sites More sharing options...
TunnelRunner Posted May 26, 2006 Share Posted May 26, 2006 Work is still going on. Keithen is working on other "real life" projects right now, but he is still giving some time to Tempest. This may take awhile, so please have patience. He is doing it on his own time and schedule. Ken, That's good news, really. I'm swamped with family health issues, so no more progress on box/manual. Basic layout is done, I'll throw in as much Tempest history as possible. Geo Quote Link to comment Share on other sites More sharing options...
jpfalcon2003 Posted May 28, 2006 Share Posted May 28, 2006 Thanks for the updates. Looking forward to it. Quote Link to comment Share on other sites More sharing options...
82atari5200 Posted August 16, 2006 Share Posted August 16, 2006 Just wanted to keep the dream alive.... Quote Link to comment Share on other sites More sharing options...
82atari5200 Posted March 26, 2007 Share Posted March 26, 2007 Willing to make a donation Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted March 26, 2007 Author Share Posted March 26, 2007 Please do.... Keithen is stil working on it, but he does have REAL projects he needs to get done for his employer. Be patient. It should be worth the wait! Quote Link to comment Share on other sites More sharing options...
JagFan422 Posted March 26, 2007 Share Posted March 26, 2007 any pay-pal address we can make a donation to help this along? I would really love to see this come out for the 5200, trakball is waiting in anticipation as is my wallet. Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted March 30, 2007 Author Share Posted March 30, 2007 Keithen has had some issues to deal with. His wife just had major surgery and he had to make 2 deliverables for his current job. He will work on Tempest but he hasn't in a couple weeks. Remember folks, he is doing this for no money. He does want to finish it for us, as he would have years ago. A lot of us have done some work but Keithen is the main programmer at this point. I will update you all with progress and maybe a screen shot or two when Keithen sends me an update. Please be patient, this will happen. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.