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DASM for OS X


Allan

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It's a console app...

 

If you're running it from the commandline, your current directory probably isn't in your Path variable (this is A Good Thing.) so you'll have to point your shell to the current directory.

 

cd /Applications/atari
./dasm file.s -f3 -ofile.a26

 

something like that. Just make sure you put a ./ in front of dasm.

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It's a console app...

 

If you're running it from the commandline, your current directory probably isn't in your Path variable (this is A Good Thing.) so you'll have to point your shell to the current directory.

 

cd /Applications/atari
./dasm file.s -f3 -ofile.a26

 

something like that. Just make sure you put a ./ in front of dasm.

993073[/snapback]

 

What about adding the directory where DASM lives to the PATH variable? Or better yet, does OS X have desktop shortcuts that you can modify the properties for, like in Windows? (I've never used OS X, but I would assume that it does.) If so, you could edit the shortcut properties for DASM so it starts in the correct directory.

 

Michael Rideout

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I built it with Xcode 2 on Tiger. Here's sign7800 and makerom.

996132[/snapback]

 

Thanks.

 

Unfortunetly I get this message:

 

can't open library: /usr/lib/libmx.A.dylib (No such file or directory, errno = 2)

Trace/BPT trap

 

Could this be because I'm running OS X.2?

 

Allan

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That was when using sign7800.

 

Allan

 

 

I built it with Xcode 2 on Tiger. Here's sign7800 and makerom.

996132[/snapback]

 

Thanks.

 

Unfortunetly I get this message:

 

can't open library: /usr/lib/libmx.A.dylib (No such file or directory, errno = 2)

Trace/BPT trap

 

Could this be because I'm running OS X.2?

 

Allan

996146[/snapback]

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can't open library: /usr/lib/libmx.A.dylib  (No such file or directory, errno = 2)

Trace/BPT trap

 

Could this be because I'm running OS X.2?

Yep. There was a library change between 10.2 and 10.3, and you have to either switch to using an older GCC, or get someone to compile it on 10.2.

 

But it's not all that hard to compile. Just install the developer package and everything should compile just fine with the standard idiom of:

 

gcc foo.c -o foo

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