omne Posted December 31, 2005 Share Posted December 31, 2005 It's beautiful. I think DoubleDown and I are of the same mind when we look at it. I'm thinking, "Wow. No one could (would?) pay me enough to do that." Way to go Ben! Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted January 1, 2006 Share Posted January 1, 2006 Oh yeah, that's a spicy handheld! Love the semi-transparent, Xbox-like buttons and the clever use of the system's numeric keypad. Personally, though, I'll probably just hold out for a ColecoVision emulator for the PSP. Someone's already got MSX games running on the ColecoVision, and it can't take much effort to tweak that emulator to support CV games as well. JR Quote Link to comment Share on other sites More sharing options...
Bruce Tomlin Posted January 1, 2006 Share Posted January 1, 2006 Weren't the Japanese working on a MSX-on-a-chip? Since the technology is so similar, could that technology be modified to play Colecovision games? Then, it could possibly be stuffed into a handheld device. If a portable could play both Colecovision and MSX games, that would be fantastic! That would open up the library to a thousand plus games. The problem is that an MSXoC would probably have the I/O ports and memory map set to the MSX locations, and there would be no way to intercept them. If I were to do one of these, I'd be really tempted to just make a brand new circuit board, with a few tweaks to the design, like a full 8K or more SRAM, a pair of 4416 chips for the video DRAM, and a GAL chip or two to replace the glue logic. And no expansion port. If someone had made an expansion port EEPROM game save thingy, I'd build that in, too. Quote Link to comment Share on other sites More sharing options...
doubledown Posted January 1, 2006 Share Posted January 1, 2006 You really have to admit that Ben does do amazing work!!! Quote Link to comment Share on other sites More sharing options...
Cheese007 Posted January 1, 2006 Share Posted January 1, 2006 (edited) Now for a portable gamecube no seirously portability+gamecube=awsome Edited January 1, 2006 by Cheese007 Quote Link to comment Share on other sites More sharing options...
jsoper Posted January 1, 2006 Share Posted January 1, 2006 If I were to do one of these, I'd be really tempted to just make a brand new circuit board, with a few tweaks to the design, like a full 8K or more SRAM, a pair of 4416 chips for the video DRAM, and a GAL chip or two to replace the glue logic. And no expansion port. If someone had made an expansion port EEPROM game save thingy, I'd build that in, too. 992263[/snapback] I've been thinking along the same lines as you Bruce. Dropping the expansion port support lets you throw out a couple chips. Replace those memory chips and update the controller for schottky diodes and you only need a 5v supply. Replace the tms9928 with a tms9918 from a junker TI 99/4a and you have direct composite, don't need the RF board. Update most the other chips with cmos versions, it becomes low power. Wish I had the free time to play with it Quote Link to comment Share on other sites More sharing options...
Atari Dogs Posted September 9, 2006 Share Posted September 9, 2006 Back in the early summer I was talking with Ben to have him make me a portable Colecovision like the one he presented here. Our schedules did not match, so we did not reach a deal. I am thinking of contacting Ben again, but first I wanted to know if there is any updates on the Colecovision-on-a-chip. It would be a lot smaller and cheaper if that existed. Quote Link to comment Share on other sites More sharing options...
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