Heaven/TQA Posted June 15, 2006 Share Posted June 15, 2006 interesting point... Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 15, 2006 Share Posted June 15, 2006 I agree; difficulty balancing is very hard. Yup. If you make it too easy, hard core gamers will complain and the game will not become addicting to them. If you start too hard, occasional gamers will be annoyed and probably frustrated too soon. Incidentally, that is IMO one problem with Robot City 1K 1.0 - since the 1st level is deterministic and somewhat slow, it didn't take long to find a pattern that works 100% of the time. And after finding that pattern, getting through the 1st level is just tedium, especially as with no score/timer there is no incentive to finding a different/better pattern for that level. Fortunately, it gets harder and more interesting immediately after that. Looks like I got the balance quite right. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 19, 2006 Share Posted June 19, 2006 Only two days left for voting! Quote Link to comment Share on other sites More sharing options...
Zach Posted June 20, 2006 Share Posted June 20, 2006 I'm done evaluating 20 of the 1K games. Bubbles remains because I can't find the instructions. The readme says they are in the d64 file, but I don't see them. I'm new to the C64 emulator, so thanks in advance for any help. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 20, 2006 Author Share Posted June 20, 2006 Shoot the bubbles and collect the "+" signs for ammo. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted June 20, 2006 Share Posted June 20, 2006 I couldn't find them either, but you seem to run out of ammo unless you collect the white crosses. Other than that, shoot the bubbles and don't get hit. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 20, 2006 Share Posted June 20, 2006 I'm done evaluating 20 of the 1K games. Bubbles remains because I can't find the instructions. The readme says they are in the d64 file, but I don't see them. I'm new to the C64 emulator, so thanks in advance for any help. Try downloading here: http://noname.c64.org/csdb/release/?id=33458&show=notes Contains the reader too. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 20, 2006 Author Share Posted June 20, 2006 Thanks for the reminder BTW. With nothing but the World Cup in my head right now, I almost forgot transfering my votes from my txt file Quote Link to comment Share on other sites More sharing options...
Zach Posted June 20, 2006 Share Posted June 20, 2006 Done voting. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 22, 2006 Share Posted June 22, 2006 the results are coming through. read the forum at the minigame site... unfortunatly i am little bit disappointed... but well... next time. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 22, 2006 Share Posted June 22, 2006 unfortunatly i am little bit disappointed... but well... next time. I voted Vulcano somewhere in the middle of the field (e.g. equal to Kilodium). I am very happy with my 2nd place. Good old 2600 beating "modern" plattforms like C64, Spectrum, MSX etc.! Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 22, 2006 Author Share Posted June 22, 2006 Hey, congrats for the silver medal Thomas! Robot City almost made the rank it deserved (#1!) I voted Vulcano somewhere in the middle of the field (e.g. equal to Kilodium). I had it significantly above Kilodium, since Kilodium IMO is almost unplayable. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted June 22, 2006 Share Posted June 22, 2006 I voted Vulcano somewhere in the middle of the field (e.g. equal to Kilodium). I had it significantly above Kilodium, since Kilodium IMO is almost unplayable. Agreed. And congrats to all the entries. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 22, 2006 Share Posted June 22, 2006 (edited) Hey, congrats for the silver medal Thomas! Robot City almost made the rank it deserved (#1!) IMO Gymnopedies was better (despite some gameplay flaws). I had it significantly above Kilodium, since Kilodium IMO is almost unplayable. Yes, but the graphics are sooo nice. (still I am surprised that it scored that high) Edited June 22, 2006 by Thomas Jentzsch Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 22, 2006 Author Share Posted June 22, 2006 IMO Gymnopedies was better (despite some gameplay flaws). It sucked just like any other version of Centipede I know Yes, but the graphics are sooo nice. Well - it's no art contest Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 22, 2006 Share Posted June 22, 2006 of Kilodoium? well... compared to 2600...yes... Quote Link to comment Share on other sites More sharing options...
Kroko Posted June 22, 2006 Share Posted June 22, 2006 I had it significantly above Kilodium, since Kilodium IMO is almost unplayable. I think is not only "almost" unplayable, it is absolutely unplayable Well, I am not a hardcore gamer .... Quote Link to comment Share on other sites More sharing options...
MacbthPSW Posted June 23, 2006 Share Posted June 23, 2006 of Kilodoium? well... compared to 2600...yes... A8 couldn't look as nice or smooth either. But I agree about Robot City - fun game, congratulations Thomas. I really look forward to the 4k version I'm glad PSW's Bounced64 ranked as high as it did (#7), with absolutely no audio, and as little graphics as can be imagined. Quote Link to comment Share on other sites More sharing options...
Zach Posted June 23, 2006 Share Posted June 23, 2006 No surprises in the top 3. Congratulations, Thomas! As for Vulcano, it was certainly underrated. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 23, 2006 Share Posted June 23, 2006 i personally felt that Kilodium is ways too chaotic... and when looking into the code...yes...it seems that Aleksi wanted to have it like that... Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 23, 2006 Share Posted June 23, 2006 I'm glad PSW's Bounced64 ranked as high as it did (#7), with absolutely no audio, and as little graphics as can be imagined. I found the idea pretty original and very addicting. Some better presentation and it would have become a winner. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted June 23, 2006 Share Posted June 23, 2006 Comments are up. Rereading mine...I could have been a bit kinder with some, I suppose. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 24, 2006 Share Posted June 24, 2006 Rereading mine...I could have been a bit kinder with some, I suppose. No, IMO they are absolutely ok because your criticism is constructive. And because your criticism in 99% identical to mine. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 27, 2006 Share Posted June 27, 2006 I'm the guy that submitted Ants. Since the update, I've been making it better and better (at least IMO.) I'll upload the absolute final version on August 20, 10 days before the deadline (and my sister's birthday, BTW.) I've started a thread about it in this forum. The one uploaded on the Compo site is version 2, and the one in "Ants for 2600" topic is version 6, so there's a big difference in terms of quality. Quote Link to comment Share on other sites More sharing options...
+batari Posted August 11, 2006 Share Posted August 11, 2006 Only 3 weeks left for the 4k contest! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.