atwwong Posted December 6, 2007 Share Posted December 6, 2007 Hey Dennis! Congrats! Thanks for letting me be part of the fun. It was well worth the time trying to figure out all the little buggy phantoms - I mean ghosts... Cheers, Tony Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted December 6, 2007 Share Posted December 6, 2007 Hey Dennis: Congratulations! You definately deserve this ... and like Tony said above, thanks for letting me be part of the fun! Bob Quote Link to comment Share on other sites More sharing options...
TrekMD Posted December 29, 2007 Share Posted December 29, 2007 I just discovered this thread today and I have to say that I'm truly amazed with this version of Pac-Man! Congratulations to Dennis for doing this. It is superb! Quote Link to comment Share on other sites More sharing options...
CV Gus Posted April 16, 2008 Share Posted April 16, 2008 Where were you Back in 1982? THIS is what the 2600 version should've looked like. It's all about programming talent. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted April 16, 2008 Share Posted April 16, 2008 It's all about programming talent. It's more about corporate greed Frye had a better version in mind, but it was shot down immediately because it required bankswitching. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted April 16, 2008 Share Posted April 16, 2008 It's all about programming talent. It's more about corporate greed Frye had a better version in mind, but it was shot down immediately because it required bankswitching. Wow, that really sucks! Quote Link to comment Share on other sites More sharing options...
Breakpack Posted September 21, 2008 Share Posted September 21, 2008 With the release of Pac-Man Collection coming to the Colecovision soon,this would be a great candidate for a 2600 version The only major systems left would be Intellivision and the 5200 Quote Link to comment Share on other sites More sharing options...
Peale Posted November 11, 2008 Share Posted November 11, 2008 As my first post, I just wanted to add this: this is bloody brilliant! Quote Link to comment Share on other sites More sharing options...
Atari2008 Posted November 13, 2008 Share Posted November 13, 2008 Wow! I'm a late-comer to this thread, but this version of Pac-Man is amazing! Can't wait until it's released. Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted November 29, 2008 Share Posted November 29, 2008 I just tried this version, and it occured to me that at least 2 of the energizers are in the wrong places. In my opinion the energizers need to be 1 pill lower than they are currently in order to approximate their arrangement in the arcade. I know that for the upper energizers it's a tough call since in the arcade they actually are in the middle of the three pills between the upper row and the row below it, but I'd go with the 5200 version here, which has the energizer in the lower of the 2 positions between those rows, not in the upper one. Quote Link to comment Share on other sites More sharing options...
DEBRO Posted November 30, 2008 Author Share Posted November 30, 2008 I just tried this version, and it occured to me that at least 2 of the energizers are in the wrong places. In my opinion the energizers need to be 1 pill lower than they are currently in order to approximate their arrangement in the arcade. I know that for the upper energizers it's a tough call since in the arcade they actually are in the middle of the three pills between the upper row and the row below it, but I'd go with the 5200 version here, which has the energizer in the lower of the 2 positions between those rows, not in the upper one. That never occurred to me either. Thanks for pointing it out. I'm going to have to change that. 1 Quote Link to comment Share on other sites More sharing options...
DEBRO Posted November 30, 2008 Author Share Posted November 30, 2008 I just tried this version, and it occured to me that at least 2 of the energizers are in the wrong places. In my opinion the energizers need to be 1 pill lower than they are currently in order to approximate their arrangement in the arcade. I know that for the upper energizers it's a tough call since in the arcade they actually are in the middle of the three pills between the upper row and the row below it, but I'd go with the 5200 version here, which has the energizer in the lower of the 2 positions between those rows, not in the upper one. That never occurred to me either. Thanks for pointing it out. I'm going to have to change that. The first post has the final builds with this change. Took all of 2 minutes to change. This would be a good example of why it's better to use constants instead of "magic numbers" in your code. Two changes to the energizer position constants and done 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 30, 2008 Share Posted November 30, 2008 The first post has the final builds with this change. Took all of 2 minutes to change. This would be a good example of why it's better to use constants instead of "magic numbers" in your code. Two changes to the energizer position constants and done You are my hero! Quote Link to comment Share on other sites More sharing options...
Vic George 2K3 Posted November 30, 2008 Share Posted November 30, 2008 This version of the game is getting better. Quote Link to comment Share on other sites More sharing options...
Bakasama Posted November 30, 2008 Share Posted November 30, 2008 This just occurred to me. Is it possible to turn this game in a Ms. Pac-man game? It does seem possible to make more arcade accurate mazes with this game. Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted November 30, 2008 Share Posted November 30, 2008 OK. I tested it again, and the energizer positions are fine now. I just noticed something else... the interruption, along with the sound when you eat a ghost seems to be shorter than in the arcade. The sound playing while this delay is taking place also doesn't go up far enough. So I'd suggest lengthening the delay and stopping the sound at a higher note while not changing the rate it's going up by each frame. I don't know if that's possible or if it maybe interferes with the sound of the fruit being eaten, since right now both sounds seem to be the same. So this suggestion maybe only works in the 8K version... but maybe it would be possible to lengthen only the delay, without lengthening the sound? However, if you have the delay set up to simply wait for the end of the sound, if probably won't work this way... Quote Link to comment Share on other sites More sharing options...
DEBRO Posted December 8, 2008 Author Share Posted December 8, 2008 Hi there, but maybe it would be possible to lengthen only the delay, without lengthening the sound? However, if you have the delay set up to simply wait for the end of the sound, if probably won't work this way... Try this one. I would have posted to the first post but I couldn't edit it. Pacman4K.zip 1 Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted December 12, 2008 Share Posted December 12, 2008 OK, it now sounds and looks better. As I suspected, the sound for eating a monster and a fruit are the same. What occurs to me now is that while the fruit eating sound has about the correct pitch (but actually should go first down, then back up), the pitch of the sound of eating a monster is too low... it should be about the same pitch as the "siren" and the sound that plays while the eyes return to the house. Actually, I think a reversed version of the eyes returning sound would be a good idea here. Of course, that's not really feasible as long as the monster and fruit eating sounds are the same. That's why I said it'd probably be a request for the 8K version. But from the delay standpoint, it's definitely better now. Hi there,but maybe it would be possible to lengthen only the delay, without lengthening the sound? However, if you have the delay set up to simply wait for the end of the sound, if probably won't work this way... Try this one. I would have posted to the first post but I couldn't edit it. Quote Link to comment Share on other sites More sharing options...
Retrofan Posted December 13, 2008 Share Posted December 13, 2008 Now I have to add my little graphics modifications into the new version. (rounder PacMan, 5200 style ghosts, no round corners) Quote Link to comment Share on other sites More sharing options...
Godzilla Posted December 13, 2008 Share Posted December 13, 2008 yea, much as i love 2600 mspac, i wonder just how accurate the 2600 could do ms pac (with turbo & all intermissions that would be so fin aawesome.) Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 13, 2008 Share Posted December 13, 2008 Now I have to add my little graphics modifications into the new version. (rounder PacMan, 5200 style ghosts, no round corners) I still agree with the 5200 ghosts. As much as putting more details likens it more to the original's form, there just aren't enough pixels and colors available to finish the deed. No discredit to those who were involved in trying to make this part emulate the arcade (i think it was zylonbane), but these little guys end up looking more like raccoons than ghosts. Quote Link to comment Share on other sites More sharing options...
Bakasama Posted December 13, 2008 Share Posted December 13, 2008 yea, much as i love 2600 mspac, i wonder just how accurate the 2600 could do ms pac (with turbo & all intermissions that would be so fin aawesome.) This should give an idea: Quote Link to comment Share on other sites More sharing options...
Trebor Posted December 14, 2008 Share Posted December 14, 2008 I still agree with the 5200 ghosts. As much as putting more details likens it more to the original's form, there just aren't enough pixels and colors available to finish the deed. No discredit to those who were involved in trying to make this part emulate the arcade (i think it was zylonbane), but these little guys end up looking more like raccoons than ghosts. I have to respectfully disagree. The 5200 ghosts in this port, looks like...well...the ghosts ripped from the 5200 port of Pac-Man and place into this one - It gives it more of a "hacked" look to me. I think the 'non-5200' ghosts in this port look great and are a part of this 2600 port's personality and style. Just my 2 cents. -Trebor Quote Link to comment Share on other sites More sharing options...
Retrofan Posted December 16, 2008 Share Posted December 16, 2008 The 5200 ghosts in this port, looks like...well...the ghosts ripped from the 5200 port of Pac-Man and place into this one - It gives it more of a "hacked" look to me. This "5200 style" ghost are inspired by the 5200 version but they are not the same. I made them without looking at the originals but i liked the the simple design of the eyes. In the other designs, the white in the eyes of the original ghosts turn black, so they are not really eyes. But it's not important – this version (with the old code) only exists on my PM4K cart. Quote Link to comment Share on other sites More sharing options...
Bucket Posted December 16, 2008 Share Posted December 16, 2008 Add a vote for the "5200 style" ghosts. They're simple and effective. Quote Link to comment Share on other sites More sharing options...
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