Zach Posted January 23, 2006 Share Posted January 23, 2006 Can anyone explain why Pitfall! on the FB2 displays the HMOVE blanks and other games don't? More importantly, can I choose to turn on the blanks in my homebrew kernel? Quote Link to comment Share on other sites More sharing options...
DEBRO Posted January 23, 2006 Share Posted January 23, 2006 Can anyone explain why Pitfall! on the FB2 displays the HMOVE blanks and other games don't? More importantly, can I choose to turn on the blanks in my homebrew kernel? That's a good question. I thought it was discovered that the HMOVE lines do show up for PF graphics. The problem with that theory is Pitfall! doesn't use PF on each scan line. Quote Link to comment Share on other sites More sharing options...
Zach Posted January 25, 2006 Author Share Posted January 25, 2006 HMOVE lines do show up for PF graphics. 1005269[/snapback] This is close to what I'd like to know. My kernel writes #%11010000 to PF0, so the first 4 pixels of the screen are PF and the next 4 are BK. I wonder if the HMOVE line would show up in this instance? A screenshot and binary of the homebrew in question can be found at my blog. If anyone has the means and interest to test on a FB2, please let us know how it looks. If you see an extra blue stripe on the left, that means the HMOVE's are absent. Quote Link to comment Share on other sites More sharing options...
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