Guruman Posted February 4, 2006 Share Posted February 4, 2006 Has anyone started a compatibility list for modded FB2s? I think it would be of benefit to know exactly which games are having problems, not only for the hobby people who want to play them, but for those working on Rev. C (just in case there are additional bugs that haven't been caught yet). Here's my list (unfortunately, many of my carts are still missing!) Pele's Soccer: no problems Pinball (repackaged Atari Pinball): no problems Wizard of Wor: no problems SwordQuest Fireworld: no problems Pac-Man: no problems Raiders of the Lost Ark: no problems Space Invaders: no problems Defender: no problems Crystal Castles: display corruption, some blocks never disappear allowing you to rack up thousands of points in seconds and clear levels like mad Towering Inferno: no problems Word Zapper: no problems Star Voyager: no problems Cosmic Ark: starfield corruption, no play problems Tutankham: playfield corruption, playable Q-Bert: no problems Journey: Escape: intro OK; starfield corruption, unplayable (player sprite totally garbled, entire height of screen) Gas Hog: no problems Infiltrate: no problems Space Attack: no problems Super Challenge Baseball: no problems Armor Ambush: no problems BurgerTime: no problems Astroblast: slight display corruption, playable Pressure Cooker: no problems The Activision Decathlon: will not start I haven't tested my paddle games yet, but they all seem to start (Star Wars: Jedi Arena, Demons to Diamonds) Of course, many games needed disassembly and contact scrubbing using a rotary tool and a wire brush, but most came to life quickly. I was amazed at just how HUGE the BurgerTime PCB is, with its three enormous ICs on it! I really wish my parents could find the rest of my games ... I have a silver-label Gravitar, among other goodies (Atlantis, Solaris, Spider Fighter, Enduro ... the list goes on and on...) Please post your success/failure stories. Quote Link to comment Share on other sites More sharing options...
+Mitch Posted February 4, 2006 Share Posted February 4, 2006 Please post your success/failure stories. 1012366[/snapback] Actually, there were a few posted last year, I don't rememer what thread it was now, though. Mitch Quote Link to comment Share on other sites More sharing options...
DEBRO Posted February 4, 2006 Share Posted February 4, 2006 I'd like to know it the KrokoCart or the A26 MaxiCart work on the FB2. We know the CC and the SuperCharger don't work Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 4, 2006 Share Posted February 4, 2006 I'd like to know it the KrokoCart or the A26 MaxiCart work on the FB2. And I like to know how Thrust and SWOOPS! look like. Quote Link to comment Share on other sites More sharing options...
supercat Posted February 4, 2006 Share Posted February 4, 2006 The Activision Decathlon: will not start1012366[/snapback] Is Decathlon based on FE bankswitching? Does accessing $01FE by itself switch to the same bank or opposite bank as accessing $01FE immediately followed by $01FF? I wonder if the FB2 doesn't keep addresses on its bus for a full cycle the way the 6507 does? If so, that would break the SuperCharger and my 4A50 cart. Quote Link to comment Share on other sites More sharing options...
antron Posted October 17, 2006 Share Posted October 17, 2006 I'd like to know it the KrokoCart or the A26 MaxiCart work on the FB2. And I like to know how Thrust and SWOOPS! look like. Have we found out about thrust yet? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 17, 2006 Share Posted October 17, 2006 Have we found out about thrust yet? AFAIK no. Quote Link to comment Share on other sites More sharing options...
antron Posted October 17, 2006 Share Posted October 17, 2006 Have we found out about thrust yet? AFAIK no. I would like to buy a Flashback to try it, do you think it is very likely that it will run correctly? Quote Link to comment Share on other sites More sharing options...
+batari Posted October 17, 2006 Share Posted October 17, 2006 Have we found out about thrust yet? AFAIK no. Thrust (platinum edition) works flawlessly on an FB2. Quote Link to comment Share on other sites More sharing options...
antron Posted October 18, 2006 Share Posted October 18, 2006 (edited) Thrust (platinum edition) works flawlessly on an FB2. as my 8 year old sister-in-law says: coooooooooooooooooooooooooooooooool well, I'm glad I asked. where is the best place to get a FB2 (revC ?) these days? Edited October 18, 2006 by antron Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 18, 2006 Share Posted October 18, 2006 Thrust (platinum edition) works flawlessly on an FB2. Thanks for information (I wouldn't have thought so). Quote Link to comment Share on other sites More sharing options...
Drewman21 Posted October 19, 2006 Share Posted October 19, 2006 I know from experiance that Skeleton+ doesn't work. I get sound from it but no picture. I was sad. But it has worked great for the few games I do have including the 2005 Xmas AA cart and Strat-O-Gems Deluxe no problems. Quote Link to comment Share on other sites More sharing options...
antron Posted August 2, 2007 Share Posted August 2, 2007 (edited) Thrust (platinum edition) works flawlessly on an FB2. Thanks for information (I wouldn't have thought so). I can also confirm that it works. Just a few minor graphical blurps when the pod is near a fuel tank. Edited August 2, 2007 by antron Quote Link to comment Share on other sites More sharing options...
antron Posted August 8, 2007 Share Posted August 8, 2007 Spy Hunter has many graphical glitches all over the screen. Quote Link to comment Share on other sites More sharing options...
Guruman Posted August 9, 2007 Author Share Posted August 9, 2007 I managed to nab some more games at the local Value Village: Solaris - no problems Lock 'n Chase - no problems California Games - no problems Dark Cavern - no problems Bermuda Triangle - no problems Activision Tennis - no problems Midnight Magic - no problems Stargate - will not start Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 9, 2007 Share Posted August 9, 2007 I can also confirm that it works. Just a few minor graphical blurps when the pod is near a fuel tank. That should come from the flicker then. Quote Link to comment Share on other sites More sharing options...
antron Posted August 9, 2007 Share Posted August 9, 2007 I can also confirm that it works. Just a few minor graphical blurps when the pod is near a fuel tank. That should come from the flicker then. it is short horizontal white lines that can briefly flash above or below the fuel when the pod is horizontal to it. Quote Link to comment Share on other sites More sharing options...
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