emkay Posted March 25, 2006 Share Posted March 25, 2006 Well in this thread I would like to gather informations about AMIGA graphics above the known :-) Seems, some people didn't know that a stock AMIGA with OCS/ECS had a colour mode with non-flickering 64 base colours... Others may help to make a roundup because I'm searching for a game I had in the past, using EHB (Extra Halfbright) , but I don't even remember the name. Here some examples: Here an official game using EHB: http://hol.abime.net/126 Following games use the title screen with EHB at least: http://hol.abime.net/2181 The title screen uses 62 colours. Picking a random scanline you gain easily 35 and more colours. Similar in this game: http://hol.abime.net/1500 Using 61 colours, a random line shows 42 colours. One Screenshot: The interesting thing is, that with some additional copper FX a VGA(MCGA) looking graphics is possible. Some people would think this is a VGA screenshot already Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted March 26, 2006 Share Posted March 26, 2006 Hm... ok, never knew about this HB thing. I think the first Bullfrog game "Fusion" was advertised in the Power Play mag. to use more colors than usual, though i thought the graphics were called HAM or so... Quote Link to comment Share on other sites More sharing options...
Rybags Posted March 26, 2006 Share Posted March 26, 2006 Strange that it wasn't used so much. Halfbright uses the 6th bit-plane to represent the 32 paletted colours, but at half the luminance. http://en.wikipedia.org/wiki/Original_Amiga_chipset According to that, the mode is available in all Amigas except for early 1000's sold in the US. Quote Link to comment Share on other sites More sharing options...
emkay Posted March 26, 2006 Author Share Posted March 26, 2006 Hm... ok, never knew about this HB thing. I think the first Bullfrog game "Fusion" was advertised in the Power Play mag. to use more colors than usual, though i thought the graphics were called HAM or so... Actually, fusion is a 32 colour picture. It looks that colourful due to clever colour transition usage. HAM has some restrictions which makes it good for fullscreen images but not for details. EHB was great for graphical artists, because they gained colours to give the pictures more depth. Quote Link to comment Share on other sites More sharing options...
emkay Posted March 26, 2006 Author Share Posted March 26, 2006 Strange that it wasn't used so much. Halfbright uses the 6th bit-plane to represent the 32 paletted colours, but at half the luminance. The very interesting with EHB ist the fact that it offers colours, that are used in Modes like VGA, to dither the "main colours" or to simply use the "new available" colours for giving the image more depth. Quote Link to comment Share on other sites More sharing options...
LocalH Posted March 26, 2006 Share Posted March 26, 2006 (edited) HAM is an interesting mode that basically compresses 12-bit data (4096 colours) down to 6 planes. You have a base pallet of 16 colors that can be used anywhere on the screen, or you also have the capability, for any pixel, to "hold" two of the RGB values from the pixel to the left, and "modify" the remaining one. Most HAM images will contain black and white in the base pallet, because otherwise it would take four pixels to transition from one to the other (the base color, then one pixel to modify each of the RGB values). AGA also offers HAM in an upgraded fashion - instead of using 6 planes, it uses 8, allowing up to 262144 colors with a base pallet of 64 colors. AGA also includes EHB for compatibility purposes, but there is also a bit that will disable EHB (as there are more than enough pallet entries available to replicate EHB functionality, it's only needed for OCS/ECS compatibility). HAM is only useful for still images or precalculated animation due to the aforementioned "fringing" - it would take too much CPU time to try to do the necessary calculations to minimize fringing each frame. At most, I could see using HAM as the background for a flick-screen game, as you wouldn't have to worry about the scrolling causing fringing. Edited March 26, 2006 by LocalH Quote Link to comment Share on other sites More sharing options...
desiv Posted March 27, 2006 Share Posted March 27, 2006 HAM is only useful for still images or precalculated animation due to the aforementioned "fringing" - it would take too much CPU time to try to do the necessary calculations to minimize fringing each frame. At most, I could see using HAM as the background for a flick-screen game, as you wouldn't have to worry about the scrolling causing fringing. Pioneer Plague was a fast action arcade style game in HAM mode. It could be done. There were a few other HAM games, but I'm not sure about action games. desiv Quote Link to comment Share on other sites More sharing options...
emkay Posted April 3, 2006 Author Share Posted April 3, 2006 How could I forget the ingame loaderscreens of AGONY Since... I made a conversion of one of them for the A8's http://hol.abime.net/3209 Quote Link to comment Share on other sites More sharing options...
MacbthPSW Posted April 3, 2006 Share Posted April 3, 2006 I'm pretty sure the Amiga version of Pirates! used EHB mode, at least for the stills. Really nice version, that. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 10, 2006 Author Share Posted April 10, 2006 I'm pretty sure the Amiga version of Pirates! used EHB mode, at least for the stills. Really nice version, that. Sadly, no. But this game seems also to use EHB: http://hol.abime.net/2832/screenshot Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 1, 2007 Share Posted June 1, 2007 Hm... ok, never knew about this HB thing. I think the first Bullfrog game "Fusion" was advertised in the Power Play mag. to use more colors than usual, though i thought the graphics were called HAM or so... I recently found the two articles I was refering to (read: confusing) here About "Fusion" Power Play basically said that "it'll be the first game to make full use of the Amigas capabillities" and that "there'll never be less than 32 colors" on the screen BUT: The game that was supossed to run in HAM mode was called "DDT", a game that Power Play previewed a couple of issues later! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.