rubixcube Posted June 10, 2006 Share Posted June 10, 2006 is there a sudoku game for the atari 2600. Quote Link to comment Share on other sites More sharing options...
rubixcube Posted June 10, 2006 Author Share Posted June 10, 2006 heres the website if you dont know what im talking about http://www.sudoku.com/ Quote Link to comment Share on other sites More sharing options...
Dusk2600 Posted June 10, 2006 Share Posted June 10, 2006 i doubt soduku was in the us around atari's era, but someone might make one soon..... Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted June 10, 2006 Share Posted June 10, 2006 I think it was, but it just wasn't popular enough to warrant a video game... and game systems weren't really powerful enough to make the concept work. I mean, Sudoku is Sudoku, but you've got to at least have crisp enough graphics to display the numbers. A scratch space for guesses also helps. I dunno, maybe the game could have worked on the ColecoVision. It's got that numeric pad as well as a perfectly readable (if kind of ugly) font set. JR Quote Link to comment Share on other sites More sharing options...
Happy_Dude Posted June 10, 2006 Share Posted June 10, 2006 I can't find the thread now but there was a 2600 demo recently that had more than enough digits displayed on screen to make a sudoku game possible. Quote Link to comment Share on other sites More sharing options...
+batari Posted June 10, 2006 Share Posted June 10, 2006 I can't find the thread now but there was a 2600 demo recently that had more than enough digits displayed on screen to make a sudoku game possible. http://www.atariage.com/forums/index.php?showtopic=79626 Quote Link to comment Share on other sites More sharing options...
Atari-Jess Posted June 11, 2006 Share Posted June 11, 2006 Sudoku became popular in japan in 85, so it would have been very unlikely. Hell, there aren't even any Sudoku NES/SNES titles. (AFAIK) Quote Link to comment Share on other sites More sharing options...
compacho Posted June 11, 2006 Share Posted June 11, 2006 I'm sorry, but when I read the topic title I laughed for a long time Quote Link to comment Share on other sites More sharing options...
ninjarabbit Posted June 11, 2006 Share Posted June 11, 2006 Sounds like a homebrew project Quote Link to comment Share on other sites More sharing options...
Student Driver Posted June 11, 2006 Share Posted June 11, 2006 Jess Ragan is right-- the game in its modern form debuted in the US in the late '70s in Dell puzzle magazines (also the same company and time frame responsible for kakuro), although the similar magic square puzzles have existed for hundreds of years... I just don't think it was terribly popular, and Dell magazines weren't as high-profile as Games Magazine. And AtariJess is right about it not becoming popular until 1985 in Japan. Interestingly, Wikipedia mentions a sudoku game published in Loadstar for the Commodore 64 in the late 80s, apparently the first electronic adaptation. The problem of a "scratch area" could be eliminated by using the dot-marking technique: a 3x3 matrix of dots to represent each potential numeral in a box; turn the upper left dot on to show "1" could potentially belong, etc. Not sure if that's feasible on the 2600, but I think other consoles could handle it with ease... with a single row's scrolling, it'd be perfect for the "capabilities" of the Odyssey 2. Quote Link to comment Share on other sites More sharing options...
Lord Thag Posted June 12, 2006 Share Posted June 12, 2006 (edited) Also, you don't have to have the scratch area. I have a couple of Sudoku LCD games that have no such features. It actually teaches you to be better at the puzzles. The hard part would be coding a puzzle generator that could make legit (One solution) sudokus. You could just go with premade puzzles, I guess, but there wouldn't be that many with the limited rom space of the 2600. I guess you could rotate 'em for variety, though. I'd buy one if someone ever programs a homebrew. Edited June 12, 2006 by Lord Thag Quote Link to comment Share on other sites More sharing options...
snorlaxnut Posted June 12, 2006 Share Posted June 12, 2006 Interestingly, Wikipedia mentions a sudoku game published in Loadstar for the Commodore 64 in the late 80s, apparently the first electronic adaptation. Digithunt http://www.gamebase64.com/game.php?id=12694&d=45&h=0 I think a sudoku game would be good on the Atari 8-bit computers instead. I don't think you can put that many different puzzles on a 2600 cart. Quote Link to comment Share on other sites More sharing options...
supercat Posted June 12, 2006 Share Posted June 12, 2006 You could just go with premade puzzles, I guess, but there wouldn't be that many with the limited rom space of the 2600. I guess you could rotate 'em for variety, though. There are a number of ways that a very large number of premade puzzles can be accommodated with a reasonable amount of ROM. The simplest approach is probably to use a seed-based random-number generator and then have a list of the seeds that generate valid puzzles. In addition, almost any valid puzzle can be easily transformed into 9!*3!^6*2 (about 34 billion) other valid puzzles through isomorphic transformations. If there were only a handful of puzzles, such transformations would be pretty recognizable. But if there's a decent pool of starting puzzles (say a hundred or so) that shouldn't be a problem. Quote Link to comment Share on other sites More sharing options...
Schmead55 Posted June 17, 2006 Share Posted June 17, 2006 ok, so who's gunna take the first step? Quote Link to comment Share on other sites More sharing options...
Video Posted June 18, 2006 Share Posted June 18, 2006 (edited) Actually, Sudoku, if I remember right, was a 9x9 grid. Wasn't it? And the 2600 can handle 12 charactures in a row no problem at all. Many games do it, using BG images. Thing is, could you get a grid? I have an Idea for a grid even, using sprites themselves, it'd be one really big sprite, and rather than dreaw a line between the numbers, you'd draw a line under the numbers, so you'd have alternating colors for the grid. Kind of hard to explain, but I could show a shoddy mockup if you wanted. [edit] well, apparently, I can't, cause there's no way to browse the computer to get pictures.[/edit] Edited June 18, 2006 by Video Quote Link to comment Share on other sites More sharing options...
sega saturn x Posted June 19, 2006 Share Posted June 19, 2006 Sounds like a great intelly/coleco project Quote Link to comment Share on other sites More sharing options...
xxl Posted June 25, 2006 Share Posted June 25, 2006 (edited) there is sudoku for 8bit atari: http://atari.fandal.cz/detail.php?files_id=5141 routine to generate and check sudoku is 1,5 kb object code. i think sudoku is posible for a2600 Edited June 25, 2006 by xxl Quote Link to comment Share on other sites More sharing options...
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