Nukey Shay Posted August 12, 2009 Author Share Posted August 12, 2009 Bit test failure caused monsters to go through the bottom of the center box when leaving (one comes out, then turns around and sails right through walls). Unrelated to the previous issue, but it's fixed (I hope). Accumulated-siren and double-fruit sound glitches added (double fruit is when you eat a monster right after eating a fruit...the fruit sound plays again). Intermissions polished a bit more (you can actually see her bow this time)...and the bow in general is more visible. Looks less like a fez now A couple of illegal opcodes removed...I missed them the first time around. No space left at all...so this might be it unless more bugs (or previously-fixed bugs) appear. Remaining glitches/issues: Changing a difficulty switch during a game immediately begins a new game with clipped music. I never found a fix for that. Dot-eating sound effect sometimes wiped out in early stages (only once per game AFAIK). It's still audible, just very quiet. Pausing during intermissions throws all the pointers out of whack. No biggie, since pausing is generally only needed during the actual game. The music cues are still slightly misaligned. I don't have a good fix for this, because I'm not very good at coding audio. MsHack.zip Quote Link to comment Share on other sites More sharing options...
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