SebRmv Posted June 27, 2006 Share Posted June 27, 2006 Hello, The Removers are proud to offer you as a downloadable archive their libraries for coding on Jaguar. It is released under the terms of the new BSD License. Simply follow the link there: http://removers.atari.org/softs/en/download.php The file is a tar gzipped archive and contains some symbolic link. Under filesystem that do not support these, simply copy the source file instead. Beware also of the long filenames. Enjoy! Quote Link to comment Share on other sites More sharing options...
justclaws Posted June 28, 2006 Share Posted June 28, 2006 Hi Seb, The Removers are proud to offer you as a downloadable archive their libraries for coding on Jaguar.Great, I will check these out at the weekend. How about posting a few lines to describe the things one can achieve with it? Did you ever check out the libraries Starcat released for Jaguar coding? Are they complementary to each other - i.e. can you use some elements together do you think in order to carry out actions which are not in the library. It is released under the terms of the new BSD License.How about a couple of sentences to summarise that for people who aren't familiar with open source? Thanks, regards, JustClaws. Quote Link to comment Share on other sites More sharing options...
SebRmv Posted June 28, 2006 Author Share Posted June 28, 2006 (edited) The BSD License is really short to read (and understandable!) and is included in the distribution. Basically, if you use the library, you just have to say that you used it (but please read the license for the details) I knew Starcat library but I never had a look at it (even I have it). The main functionnalities of the libraries include: - a memory manager (alloc, free) - a pseudo random number generator - a sprite manager (really comfortable to use) - a joypad "manager" The GPU is used by the sprite manager but can be shared with your own code. There are two examples of use of the library bundled with the distribution. One of the example is animated blobs. The other one is a lesson on how to set the blitter registers A pdf documentation explain in more details all the aspects of the libraries. Edited June 28, 2006 by SebRmv Quote Link to comment Share on other sites More sharing options...
Symmetry of TNG Posted June 28, 2006 Share Posted June 28, 2006 Nice work there Seb! =) and what is realy nice is that the src was also released... (since general, precompiled, libs usually are to general for more advanced projects & then without src you cant do anything about it)..... (though unfortunately it was commented in a language i cant read :/ but still nice work =) and from the src we can do a bit of math approximation =) 48(width)*2(bytes/cry)*27(maxobjects)*2(read&writeback) / 64microsecs (scanline period) = 81Mbyte/s approx bandwidth of the OP... (or am i totally wrong?) ....which is rather ok, or? =) Thanx for release, hope people will take time to read it & learn how it works & USE it!... cheers /Sym Quote Link to comment Share on other sites More sharing options...
SebRmv Posted June 28, 2006 Author Share Posted June 28, 2006 Sorry for the comments in french Fortunately, the doc is in english though. For the blobs, the sprite manager can handle more than that but the OP begins to draw strange effects above this number of sprites. Quote Link to comment Share on other sites More sharing options...
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