RSS Bot Posted July 2, 2006 Share Posted July 2, 2006 Greetings all, Am nearing the final revision of the playfield layout that I want. I thought I would paste a screenshot so that everyone here could see what I am working on. I have posted two shots, one with NTSC emulation, and one without, it's giving me a reference as to what I need to correct, graphics-wise. (yes, I am aware of the hanging pixel on the bottom invaders, I am using it as a special reference right now for a bounding box). <-- with NTSC emulation <-- without NTSC emulation t05scrtest2.zip <-- source code to screen test. Some further notes: I will be using players/missiles from this point on, to provide all the non-scrolling elements (this includes all the background elements, player missiles, the breakout ball, and any additional player missile states not covered here.. I will be needing to do some serious creative thinking to get all this working together.... but knowing that: I need a gun for the player I need a gun for the enemies (maybe a limit of two shooting at once.) I need a player for the breakout ball when it enters breakout mode at the very least, what do i have left over to draw background elements? (thinking) http://www.atariage.com/forums/index.php?a...;showentry=1679 Link to comment Share on other sites More sharing options...
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