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Memoirs of an X register - Screen Tests II!


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Greetings all,

 

Am nearing the final revision of the playfield layout that I want. I thought I would paste a screenshot so that everyone here could see what I am working on. I have posted two shots, one with NTSC emulation, and one without, it's giving me a reference as to what I need to correct, graphics-wise.

 

(yes, I am aware of the hanging pixel on the bottom invaders, I am using it as a special reference right now for a bounding box).

 

blog-9462-1151805288_thumb.jpg <-- with NTSC emulation

 

blog-9462-1151805327_thumb.jpg <-- without NTSC emulation

 

t05scrtest2.zip <-- source code to screen test.

 

Some further notes:

 

I will be using players/missiles from this point on, to provide all the non-scrolling elements (this includes all the background elements, player missiles, the breakout ball, and any additional player missile states not covered here.. I will be needing to do some serious creative thinking to get all this working together....

 

but knowing that:

 

I need a gun for the player

I need a gun for the enemies (maybe a limit of two shooting at once.)

I need a player for the breakout ball when it enters breakout mode

 

at the very least,

 

what do i have left over to draw background elements? (thinking)

 

 

 

http://www.atariage.com/forums/index.php?a...;showentry=1679

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