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MIPS HEAVY INDUSTRIES - Debugging with Stella


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I find the Stella debugger useful for some of my debugging but launching it with game specific settings (like paddle controls) can be a bit of trouble.

 

Here is my solution.

 

In windows, I use a batch file like so.

 

CODE

dasm apong.asm

md5 -n -l -omd5.txt rom\apong.bin

split -b 32 md5.txt

copy prolog.txt user.pro

type xaa >>user.pro

type epilog.txt >>user.pro

stella rom\apong.bin

 

 

It assembles the file (to a folder called rom)

 

It then generates the md5 checksum with a PD checksum tool by John Walker at fourmilab.

It then splits the checksum out of the md5 text file using the split tool from the MingW build of the linux (unix) tools.

It assembles the user.pro file from pre-made start and end parts

It then launches stella with the rom

 

 

I've included everything here in this zip. In this example the controllers are always set to paddles. In other cases, I've forced PAL video or odd # of scanlines for instance.

 

DebugStella.zip

 

 

 

http://www.atariage.com/forums/index.php?a...;showentry=1717

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