RSS Bot Posted July 14, 2006 Share Posted July 14, 2006 I find the Stella debugger useful for some of my debugging but launching it with game specific settings (like paddle controls) can be a bit of trouble. Here is my solution. In windows, I use a batch file like so. CODE dasm apong.asm md5 -n -l -omd5.txt rom\apong.bin split -b 32 md5.txt copy prolog.txt user.pro type xaa >>user.pro type epilog.txt >>user.pro stella rom\apong.bin It assembles the file (to a folder called rom) It then generates the md5 checksum with a PD checksum tool by John Walker at fourmilab. It then splits the checksum out of the md5 text file using the split tool from the MingW build of the linux (unix) tools. It assembles the user.pro file from pre-made start and end parts It then launches stella with the rom I've included everything here in this zip. In this example the controllers are always set to paddles. In other cases, I've forced PAL video or odd # of scanlines for instance. DebugStella.zip http://www.atariage.com/forums/index.php?a...;showentry=1717 Link to comment Share on other sites More sharing options...
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