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SpiceWare's Blog - Follow the Bouncing Ball


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Fireball that is. Very primitive AI routines are in place. Currently they only know how to track 1 fireball, so they act a bit strange when 2 or 3 fireballs are flying around. They don't know how to catch the ball, and they don't know how to get out of the way if the ball gets past them so they often kill themselves off. Also the fireball can get stuck in a pattern. This will be fixed when I add english to the shield bounce routines.

 

Also a 2nd fireball* will be launched about 1 minute after the round starts if nobody's been killed off. I'd appreciate any feedback on the delay, such as sooner, later.

 

* provided you're not playing "1 fireball only"

mm20060727NTSC.binmm20060727PAL.binMedieval_Mayhem.zip

 

http://www.atariage.com/forums/index.php?a...;showentry=1776

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