RSS Bot Posted August 1, 2006 Share Posted August 1, 2006 Hi there! Wow! Based on the last discussion, I now have sorted out things so that I can disable any object(s) each row. Still all hardcoded though... It's pretty practically done, as any garbage that blanking the last sprite would produce is just hidden underneath the playfield It also should provide a stable TV frame. I now have implemented Y being a linecounter going straight through all three rows of the display. Using the 11 cycles that remain here, I'm now theoretically prepared to display the second sprite requiring only a very small mask for the top area, using the MaskedDraw technique. This will probably be the next task, if I continue with this project. (But at this point I'm already certain that it'll work out! ) kicks.zip Greetings, Manuel http://www.atariage.com/forums/index.php?a...;showentry=1793 Link to comment Share on other sites More sharing options...
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