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Planet Bob - Another Kickman Kernel


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Hi there!

 

Wow! Based on the last discussion, I now have sorted out things so that I can disable any object(s) each row. Still all hardcoded though...

 

It's pretty practically done, as any garbage that blanking the last sprite would produce is just hidden underneath the playfield ;)

 

It also should provide a stable TV frame. I now have implemented Y being a linecounter going straight through all three rows of the display.

 

Using the 11 cycles that remain here, I'm now theoretically prepared to display the second sprite requiring only a very small mask for the top area, using the MaskedDraw technique. This will probably be the next task, if I continue with this project. (But at this point I'm already certain that it'll work out! :) )

 

kicks.zip

 

Greetings,

Manuel

 

http://www.atariage.com/forums/index.php?a...;showentry=1793

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