Jump to content
IGNORED

Planet Bob - Introducing Beach Head part 1


RSS Bot

Recommended Posts

Hi there!

 

Beach Head is a pretty famous game in C64 circles. Written very early in the C64s life cycle, Access had a big hit with it in 1983 already, establishing Access software as a major software house for quality gaming. Besides their "war" games, they also set standards for computer golf games with their Leaderboard/Links/Ms Golf titles and most adventure fans will recoginze the "Tex Murphy" series, which started on the C64 with "Mean Streets".

 

Back to Beach Head. Due to its success, it saw a handful ports, including versions for the Spectrum, Amstrad, Msx, Apple 2, and 8-Bit Ataris, but unfortunately never a console version.

 

It starts... on a beach:

Beach1.gif

 

Next is some skill selection screen, that looks incredibly similar to the ones from standard Coleco games:

Beach2.gif

 

Before getting to the real thing, there's yet another, rather pointless screen to deal with, the map:

Beach3.gif

 

It's only purpose is to force the player to make yet another descission. That is, you can either choose to sneak in on the enemy through a small cave (A), or you can go attacking their forces straight (B). The main difference is, that when choosing the cave route, you'll face way weaker defence forces later (that is if you can survive the cave :lol: ):

Beach4.gif

 

Here you'll face the first real challenge. You'll try to navigate as many ships of your fleet as possible through a cave, that turns out to be one giant torpedo infested ship grave!

 

Phew... enough for today, we'll see if I can make it... ;)

 

Greetings,

Manuel

 

http://www.atariage.com/forums/index.php?a...;showentry=1889

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...