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SpiceWare's Blog - Some revisions and a text question


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Made a few changes

  • fixed problem where players 1 and 3 could move too far up the screen causing the graphics to be corrupted.
  • Maxed out the fireball speeds when all human players have died so the current round will end quicker.
  • fixed AI Catch to release the fireball if an AI player is killed while holding the fireball.
  • Redid the AI Catch Button routine. Old routine used ROL to shift the Catch Bit State of AI player 1 to AI player 2(and so on). New routine uses AND and ORA to clear/set each AI player independently.

I'll be addding the Easter Egg soon - is the No Flicker 13 Char Text at the MiniDig the best no flicker routine?

Medieval_Mayhem.zipmm20061014NTSC.binmm20061014PAL.bin

 

http://www.atariage.com/forums/index.php?a...;showentry=2185

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