RSS Bot Posted October 14, 2006 Share Posted October 14, 2006 Made a few changes fixed problem where players 1 and 3 could move too far up the screen causing the graphics to be corrupted. Maxed out the fireball speeds when all human players have died so the current round will end quicker. fixed AI Catch to release the fireball if an AI player is killed while holding the fireball. Redid the AI Catch Button routine. Old routine used ROL to shift the Catch Bit State of AI player 1 to AI player 2(and so on). New routine uses AND and ORA to clear/set each AI player independently. I'll be addding the Easter Egg soon - is the No Flicker 13 Char Text at the MiniDig the best no flicker routine? Medieval_Mayhem.zipmm20061014NTSC.binmm20061014PAL.bin http://www.atariage.com/forums/index.php?a...;showentry=2185 Link to comment Share on other sites More sharing options...
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