RSS Bot Posted October 20, 2006 Share Posted October 20, 2006 Just a few changes. Fixed the reset-game bug. The menu routines expanded into a 2nd bank of ROM so we now have descriptive labels of Kids, Slow, Fast and Medieval instead of 1 thru 4 for the values of Speed. AI players on the Kids level are slower than before. AI speeds swapped - player 1(grey) is now fastest AI and player 4(purple) is the slowest. This makes it so 1 player games can be made more difficult by picking a corner other than grey. The To Do List (in no order) bug fix - if AI player catchs the lone fireball(ie: only 1 on screen) at the edge of the screen, they freeze in place instead of moving back and forth. easter egg 27 frame dragon animation(waiting on graphics from espire8) update trophies (graphics and smoothly scroll on-off screen) Castle Texture If possible, I'd also like to add music to the menu and when the trophies for round and game are on screen. I haven't yet researched what music to use or how to play it and will drop it if I run out of time. Volunteers would be more than welcome. mm20061019NTSC.binmm20061019PAL.binMedieval_Mayhem.zip http://www.atariage.com/forums/index.php?a...;showentry=2217 Link to comment Share on other sites More sharing options...
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