RSS Bot Posted October 30, 2006 Share Posted October 30, 2006 Title Screen/Attract Mode Music, Druid Chip by moderntimes99. Easter Egg(works, but is not finished) Minor fix to prevent captured fireballs from wrapping around the screen I'm using Paul Slocum's Music Kit 2.0 for the background music. To get it to work, I stripped out the visual display from songmain.asm(attached) to figure out the RAM requirements. Only 3 bytes are required to be preserved between calls to the music routines. Another 4 bytes are used as temp variables and can be shared from your scratch RAM pool. A 5 byte stack is also required for JSR and PHA usage. Stack requirements can be reduced by inlining part of the code and/or using another scratch RAM for the PHA/PLA. From the Music Kit file song.h: QUOTEThe tempo is currently only adjustable in very large increments.Thus the music plays slower for PAL users. Does it sound OK or should I convert the PAL version of Medieval Mayhem to PAL60? Medieval_Mayhem.zipmm20061029NTSC.binmm20061029PAL.binsongmain.asm.zip http://www.atariage.com/forums/index.php?a...;showentry=2262 Link to comment Share on other sites More sharing options...
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