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Activision " Kaboom! " Web Emulator


mtpb

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Hi everyone, this is my first post....

 

I wrote an emulator in Shockwave (Adobe Director) for Kaboom ! Thought I would see what you all think.

Tried to be as faithful as possible with it.

Also made an office joke mode as kind of a tribute to my ex boss who typed on average 20 pages of emails a day.

PS it's free.

 

http://marky.499angels.net/kaboom/kaboom.htm

 

I read in the manual this:

“If you hit the 10,000 point level, that really impresses the “Mad Bomber,” and he’ll show his appreciation. Watch for it."

 

Anyone know what he does?? I'd like to add that too!

Comments welcome.

 

Thanks,

Mark

 

v1.0

------

Classic mode known tiny differences:

 

1. Score font is close, but not exactly right

2. Bombs animation is a little fast....

3. Distance from top screen to bottom too far? What do you think.

4. The algorithm that drives the Mad Bomber is "sine based" and is a bit more fluid

5. Bomber has a tiny delay before he starts dropping bombs.

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  • 2 weeks later...

I read in the manual this:

“If you hit the 10,000 point level, that really impresses the “Mad Bomber,” and he’ll show his appreciation. Watch for it."

 

Anyone know what he does?? I'd like to add that too!

 

His mouth permanently becomes a little "o" (well, a tiny square, really, this being the 2600) 'cause he's SO impressed.

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Here, see it for yourself.

 

WARNING! THIS IS CHEATING! :twisted:

 

I used a hex editor and modified a Stella save state.

Place this file in your Stella\state folder then start Stella run Kaboom! and press the F11 key you'll start the game with 9999 points.

Kaboom___1981___Activision_____.zip

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Here, see it for yourself.

 

WARNING! THIS IS CHEATING! :twisted:

 

I used a hex editor and modified a Stella save state.

Place this file in your Stella\state folder then start Stella run Kaboom! and press the F11 key you'll start the game with 9999 points.

Obligatory Stella debugger info :)

 

You can use the debugger to do this very easily, without a state file. Load the ROM, start the debugger, and edit RAM address $a3 to contain a '1' (which in combination with the next two cells) represents 10000. Step a frame and see his mouth change to a 'o'. Put the value back to 0 and step again, and the mouth returns to normal. The debugger in Stella was made for this type of thing.

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