Rob Mitchell Posted June 14, 2002 Share Posted June 14, 2002 I know someone is thinking of programming a real graphical Lunar Lander game for the 2600 .. But what about a text game of Lunar Lander that uses the stellar track / dark mage text engine? Player could enter (via keyboard) fuel use over time, and the program would give altitude and velocity/ acceleration. Like the text version of Lunar Lander that existed before video games. When you run out of fuel, it goes into displaying the falling altitude quickly ... I have made a suggestion of another keyboard game some time ago .. but noone went with it ... Rob Mitchell, Atlanta, GA Quote Link to comment Share on other sites More sharing options...
krisjohn Posted June 14, 2002 Share Posted June 14, 2002 Anyone here ever play "Ladder" -- a text mode platform game that I used to play on the Kaypro II (CPM). There's a Java version of it here. Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted June 15, 2002 Author Share Posted June 15, 2002 Hearts & Bones Game Name: Hearts & Bones Description: MS:Minesweeper clone. Game type: Puzzle Board Screen: 9 Vertical Squares by 15 horizontal squares. Each level starts with 8 visible hearts. Control: Atari Keyboard Controller Number of players: 1 Scoring: GAME HIGH (score based on level), HEARTS (Score), BONUS (Mines), MARKS (your marks). Exerpt from instructions: "The goal of this game is to reach all of the Hearts without stepping upon any bones. You get one point for each Heart that you reach, and once you have gotten all eight Hearts on the board, a new board is set up, and play continues. When the last Heart on a board is reached, you will receive a BONUS of an additional eight Hearts if all non- Bone (safe) squares have been explored or if all Bones have been correctly marked. A square is considered 'explored' if it shows a number. Each time you move to a new square a number is displayed in that square. The number represents how many of the eight adjacent squares contain Bones. The squares at the sides of the board have less than eight adjacent squares. Your starting position is always in the upper left corner of the board, and is indicated by the square cursor. As you move about the board, if you step on a square that has no adjacent Bones, the game automatically looks out from that point revealing all adjoining '0' squares and neighbors. You can specify how many bones you wish to have on the starting board. Default is 20 bones to start. Movement is controlled by pressing a number on the number pad. Directional movement keys are 1 through 9 with the exception of 5. 5 is the default MARK key. You can MARK and un-MARK squares that you suspect of having BONES by pressing the MARK key followed by a direction key (1-9). Once you have MARKed a square you will not be able to move onto that square accidentally. If you decide that it doesn't really contain Bones it can be un-MARKed in the same way that it was MARKed, and then you can move onto it. When you complete a board, the number of Bones is increased by one on the next board. The game ends when you step on Bones." Very Addictive gameplay! This game is built into the HP95LX and HP 200LX palmtops. It is better and more challenging than MS:Minesweeper because the player must march across the board rather than randomly with mouse placement. It would be unique on the Atari 2600 because it would be the first homebrew game to use the keyboard controllers. (Yes I know about the SynthCart that uses both keyboards). If anyone who wants to take this challenge and program this game on the 2600, I can send screenshots of the game working on my palmtop. Rob Mitchell, Atlanta, GA Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 15, 2002 Share Posted June 15, 2002 Send me some shots and I'll tell you if it is posible. Quote Link to comment Share on other sites More sharing options...
Paul Slocum Posted June 15, 2002 Share Posted June 15, 2002 9 x 15 sounds like it would be possible with the Stellar Track kernal. Memory might be a problem depending on how many symbols there are. But it sounds like there are only 8 symbols. -Paul Quote Link to comment Share on other sites More sharing options...
Turnspike Posted June 17, 2002 Share Posted June 17, 2002 I have been interested in learning the ancient game of Go. Since I know I have seen Chess, Checkers, and Orthello as 2600 games, designing Go should be practicle because it is a similar grid-based board game. I checked the list of games for the 2600 and didn't see a Go game there, so I believe it would be original. If you want to look further into the game you can click HERE for the American Go Association website. Quote Link to comment Share on other sites More sharing options...
ubersaurus Posted June 17, 2002 Share Posted June 17, 2002 I've been planning on learning Go (along with my friends Jamie and Justin) and an atari version would be pretty interesting. I really think the text based lunar lander would be really really cool. Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted June 17, 2002 Author Share Posted June 17, 2002 Send me some shots and I'll tell you if it is posible. I'll do some print screens and see if they can be scanned. .. I might have to get your address and send via slow mail. I think the text Lunar Lander would be cool! I'm gonna go get my old Basic games book and look it up .. for anyone who may want to program it ... I wonder if it is on the net ... Rob Mitchell, Atlanta, GA Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted June 19, 2002 Author Share Posted June 19, 2002 Here's more ideas for 2600 games: Smithereens (Odyssey 2) (2 catapults behind castles versus eachother) Joysticks. Dogpatch (Bally Astrocade) (two guys with shotguns shoot the can over opponent with buckshot) fast and furious (paddle controls angle of gun) Hearts & Bones (Hewlett Packard 200LX palmtop) (Better than MS: Minesweeper) Keyboard Crossfire (C64, Atari 8bit) (classic move and shoot through grid of city blocks while others shoot at you) One or two joysticks (Robotron style)? Killer Bees (Odyssey 2) (avoid the bees to score) Joystick Lunar Lander (text game) (pre Atari) Keyboard Lunar Lander (graphics) (supposidly being programmed) I have drawings of the top three of this list if anyone is interested. Paul?, Thomas? Others? Rob Mitchell, Atlanta, GA Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 20, 2002 Share Posted June 20, 2002 Lunar Lander (graphics) (supposidly being programmed) By whom? Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted June 20, 2002 Author Share Posted June 20, 2002 Lunar Lander (graphics) (supposidly being programmed) John Dondzila is interested in making this one happen ... Rob Mitchell, Atlanta, GA Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 20, 2002 Share Posted June 20, 2002 John Dondzila is interested in making this one happen ... Rob Mitchell, Atlanta, GA Cool! Any concrete plans? Then AtariAge could add this to the development page. Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted June 20, 2002 Author Share Posted June 20, 2002 Any concrete plans? Then AtariAge could add this to the development page. No .. I received a message from John last night .. He's been too busy at work to do anything yet ... Rob Mitchell, Atlanta, GA (dang .. I need to learn how to program the 2600 ...) Quote Link to comment Share on other sites More sharing options...
NE146 Posted June 20, 2002 Share Posted June 20, 2002 I'm sure this has been thought of or asked before, but do you guys think that Gravitar, or maybe even Thrust could be modified to perhaps make some kind of version of Lunar Lander? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 20, 2002 Share Posted June 20, 2002 I'm sure this has been thought of or asked before, but do you guys think that Gravitar, or maybe even Thrust could be modified to perhaps make some kind of version of Lunar Lander? I think, writeing this game from scratch is probably easier. And for sure much more satisfying for both, the programmer and the one who will play it. Quote Link to comment Share on other sites More sharing options...
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