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The bottomless pit (part 3)


atari2600land

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Yesterday I tried to make it so the platforms didn't move when the player stopped. It ended in failure. But one thing I did do was make it so it works good on real hardware. I kept noticing it having some static at the top. My game was making the Odyssey 2 work like crazy. So I cut out the landing sprites so it's just showing the guy jump up all the time. This seemed to please the Odyssey 2 god.

I have some room left so I think I'll put in fruit to get for extra points. I have some more room left, but I don't know if the static will come back if I do this. There's only one way to find out, I guess. I completely reworked the graphics to Aaron the Aardvark on the Jaguar so it doesn't look like it did yesterday.

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