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About this blog

My thoughts on everything.

Entries in this blog

A trip down memory lane.

So I found my USB NES controller last night, so I decided to play some NES games. First, I wanted to see how many points I could score in SMB again. I must be slipping since I remember getting >800,000 in a NES HSC a long time ago. Next I played SMB2. I found this sort of interesting and didn't know was possible: Mushroom blocks stopping for cherries. Thus making one float in mid air for no reason. And apparently the continuity of the Mario series is all screwed up since

atari2600land

atari2600land in NES stuff

1 is enough?

I just spent two hours failing to get a second enemy in. Everyone seems to want more enemies in Flying Hamburgers but every time I try to, I fail. So there's only one solution: Don't try any more. It's so frustrating. Why does programming have to be so mean and hard and STUPID? There will only be one enemy in the game at a time because I have to fail at everything and make nothing but crap games because I'm too stupid to make more complex games.   My arm just started hurting in a pecul

atari2600land

atari2600land in personal stuff

If it's green, it shoots at you

I've decided not to pursue publishing this game with 2Minds. That's not to mean I don't want it published at all, it just means I need to find someone else to make Game Gear games. I made a few changes to the Flying Hamburgers game. I noticed that strawberry milkshakes (which are pink) shoot at you while all the other food that shoots at you are green. So I changed the strawberry milkshake which was pink to the same shade of green of the shooting sprites. I also made it so the bu

atari2600land

atari2600land in Game Gear

Head in the clouds

I thought the boss screen in Flying Hamburgers looked rather sparse, so I decided to attempt to put some clouds in there. That was easy, but then I discovered the shots and the burger were going behind them. A whole bunch of sprite address rearranging then occurred and then I finally got the result I was looking for. It's amazing what adding just four sprite tiles does to the look of a game.   I also fixed the blackness (or sometimes whiteness) that appeared to the strawberr

atari2600land

atari2600land in Game Gear

Pac-Line for Intellivision

So the past couple of days I began work on a version of Pac-Line for the Intellivision.   Yesterday my eye hurt really bad, yet I still went to the used game store. I walked out with Blues Brothers 2000 for the N64 because I didn't see anything else to catch my eye and I wanted to support. I saw the first issue of Nintendo Power in there. Too bad they wanted $200 for it! They also had some Fun Club News issues, the cheapest one being $40. And then I went to Popeye's and got some delici

Noisy game

I discovered that the explosion sound didn't play when the autofire was happening. So I made it so you can't shoot until the sfx is done playing. Then I had to shorten each sfx so it doesn't sound and play awful. I also made it so if you touch the boss, you'll die. This was another change that had to be done with autofire. You can still get up right to the boss's face and autofire, but you'll risk getting hit by one of the boss's onion rings. I changed the colors to level 6's background so they'

Still working on Hamburgers

This morning was spent working on adding autofire. To use it, you hold down the button. Someone suggested that. I ran into some more bugs when I put it in, but I think they may be gone now. I thought about adding some lines in the grass, but I decided I didn't want it to look really busy, so I didn't. I'm using 15 colors, so if I wanted to, I could have even made them a different color.   I noticed the life counter was flashing 0 for a frame or so when it went to the game over screen.

Eclipse.

So there was a 20% eclipse here. Not anything like the 2017 one. I went outside with some 2017 glasses to see if I could see it. It doesn't look amazing over here. I heard on the news it's supposed to end at 12:19, but the peak was at 11:25. So I went out there and it wasn't impressive at all. Oh well.   I made some changes to the hamburger game. Level 5 especially. I changed the background. I made it look like this: I added some trees and more mountains behind them. I thoug

Bug in my hamburger.

I decided to go back to working on Game Gear Flying Hamburgers even though I deemed it finished. I thought of something I could do. So I worked on making the onion rings not disappear during the boss screen. I made it work. It got harder. And it's a good thing I worked on it.   During my other testing, I found a major bug. I don't know what it was at first. I tried various things until I discovered that if the enemy is shot and his projectile keeps going, it gets a new enemy at that pl

Bouncing banana

I got a bouncing banana. It bounces around the screen. Then I got the crazy idea of a Tapeworm-like level. I got it able to do this as well, but with a little extra code. I don't know how much code the Jaguar can handle for each vsync. I also got my .raw files to play correctly. So now with a banana bouncing around the screen, the next step is to add the pineapple in. So that's what I'll do next. I plan to have odd-numbered levels be the open field and even-numbered levels be this. I

the fumes got me again.

Last night I played my Jaguar for the first time in a long time. I played some Wolfenstein 3D. I discovered something: The Jaguar has battery backup capabilities! I was poking around the number pad and when I pressed 1 it said "SAVE TO FILE 1". So when I was done, I turned the Jag off and back on again and sure enough, it saved my game at the level I had left off at. I discovered the map comes on if you press 5. I played it in God mode because I'm not very good at games like this.   So

comics.

For a while, I haven't been doing my comics, so the website was on a temporary pause. I'll be back at it again on April 7 and again on April 14. It makes me wonder how the cartoonists who do the comic strips think up new ideas over and over again for each day. Perhaps that's why Gary Larson quit. If you're doing a new strip each day, they can't all be good. I just drew, scanned, cleaned up and colored a couple of comic strips and if I think of any more, then that'll be great. But I've been doing

music to my ears (and probably no one else's)

For as long as I've been making music compositions, I've always used Anvil Studio. I thought I'd change things up a little and compose a new epic song using a program called "Aria Maestosa". It's similar in that you can place notes on a bar by clicking on it, but there are many other different changes I could use if I could understand them. One of the more frustrating options omitted is you can't change the key signature mid-song. I just spent 45 minutes trying to find a way but I couldn't. So I

stuff going on in my life.

I have been working on Pot o' Gold a lot today. I got so angry at it because I was trying to make the trees 2 tiles instead of just one. It kept repeating the sound of the tree getting over and over again. So when that was solved, I'm trying to use channel 3 for the takeaway of the trees. All I can get just now is a soft hiss. I'd like something more like a "pop!" type sound effect. I'll try to work on it some more when I get all the sprites in.   I wanted to continue making some mini

I need to escape the aliens

Awhile back, I had this idea of a grand Odyssey 1 project called "I Need to Escape the Aliens." Then I forgot about it. Until last night. I woke up at about 4 a.m. with a fully fledged idea for an Odyssey 1 game. But I was too tired to get up, so I went back to sleep. I woke up at around noon. A few hours later, I decided to try to flesh out the idea to see what is possible and if I could add anything to it. The second (or perhaps third?) game doesn't need an overlay, but I think I'll make one f

Release the flies!

So I think I have everything done on my part. I have 1 byte left, so anything else would have to be bug fixes or changes to what I have already. My game is going to get a release, so stay tuned for that. Just not from AtariAge. It's been 9 months since I ordered from the store and nothing ever came. It'd be nice to get a refund, but I guess I won't.   Yesterday I was sitting on my chair and I moved my leg wrong and it started to hurt really bad. I guess I pulled another muscle. I don't

flies (part 3)

I thought about what I can do next. I tried to make this an indoor scene, but with a white wall, the bw/color switch would be rendered practically useless. And the scanline wobbled if the colors are changed. So I'll keep it like this: an outdoor scene. Although I don't condone going outside to swat flies. That's their home. They're supposed to be outside. I mean, how would you like it if some giant came into your house and swatted you to death? Well, I guess you wouldn't care since you'd be dead

flies (part 2)

So I discovered a strangeness on a real 7800 with my flies game. The scanline jumped. So I went back to work and attempted to fix it. I think I finally did so. I was wondering though why Stella said the scanline jumped when I pressed reset but it really didn't. I don't know why it would do that. So I went back and tried to fix that and in doing so learned that the scanline was 260 when pressing reset. Which was why the >#262 thing wasn't going off when I reset. So I think now everything is ok

flies.

So spring has returned. The ants are back on the kitchen counter. The temperatures are warmer. Since I was done working on my Game Gear game, just for fun I went back to work seeing if I could fix the scanline issue I had in the assembly version of Fruit Fly Fun. You might say it's a beautiful spring day (well, night). I hate the sun. But I woke up at about 7 p.m. so I missed most of it. I think I fixed it. Perhaps tonight I'll try it on a real Atari 7800 to see if I made it work good on actual

burgers update.

So I worked some more on my Flying Hamburgers Game Gear game last night. I think I'm done with it now. I changed it so instead of it saying "level 1", "level 2", etc., it just says "new level." I didn't want players to get confused when they reach level 11 and it says "level 1." I also took a stab at designing a label (like I'll ever get this released. Ha!) I took an old label and changed it to say "Flying" instead of "En Route To Switzerland 2." I also found a bug in

Oh no! Pretzels!

I love party mix. I got a couple of boxes of them. I was horrified by the amount of pretzels they put in this. It's like 3/4 pretzels! I don't want that many pretzels!   I put in pretzels in my Hamburgers Game Gear game. The pretzels start appearing at level 11. They move randomly. Moldy pretzels shoot potato chips at you. And it's almost 7pm and it's still light outside! I hate summer. It's horrible. I went to sleep at about 6am or so and woke up at 5pm. This is bad because

Eye

Sometimes I get so angry working on a video game that my eye begins hurting. When this happens, I have to lay in bed until I feel the urge to vomit. And then I go to the toilet and barf up all the food I ate that day. Well, that happened last night. But I discovered something: If I eat food while my eye hurts I don't have to wait as long for me to vomit.   What made me so angry last night was me trying to put in a pow! explosion graphic when the enemy got shot in Hamburgers. Oh, I coul

Feedback

So I took some feedback. I posted the game over at SMS Power forums. I made some changes to the game. levels 1-3 will have either a shooting (strawberry) or non-shooting (chocolate) milkshake. levels 4-6 will introduce the pizza which shoots (green moldy) or doesn't shoot (plain). Also, the enemies can move faster. levels 7-9 will introduce the taco that also comes in moldy or regular varieties. Also, the enemies can move move up or down in addition to a straight line.

Finally some success

So I finally got rid of the garbage display for a frame in the Hamburgers game. The solution was roundabout: I had to make a black, blank screen and have THAT be displayed for a frame or two. I don't know why it had to come down to that, but it did. I got this idea after trying to do it a "technical" way and failing. I'm guessing there probably IS a way to do that, but darned if I can find it out.   That work makes the game look a lot better than it did before surprisingly. So now I ca

burgers...in...spaaaaace!

So I thought I'd make level 8 be in outer space instead of in a beehive. So here is the hamburger floating in space. I also added a little bit more detail to the tops of the palm trees. I tried and failed to make the transitions more smoother. It seems like for a frame or two the screen has a horizontal line across it at least in my emulator when the game switches to the boss screen. I tried everything to fix it but I couldn't. Life gets so stupid all the time. Why can't so
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