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Frogger update

In a short form:- PAL/NTSC detection with (simple) speed and color adjustment- Smiling frogs at the end of each level- Snake on the log- Some Pokey sound/music- one more level- size reduction to 32kb due to pokey support- crocodile in the slotsStill a lot to do...

Guest

Guest

A bugs life

I really wanted to make some progress with Frogger this weekend but it seems as if it wasn’t a good idea.I can’t remember the last time I wasted so much time without getting anything but trouble.Nothing wanted to work anymore and all changes I did where nothing but %&!*#....Tonight I took a short look at it and can’t believe what nonsense I made.E.g. I wonder why a subroutine doesn’t work; well it can’t work if you don’t call it (I commented it out for whatever reason).I swapped "bne" and "b

Guest

Guest

Lazy time...

I am a bit lazy at the moment it’s sometimes hard to get motivation after work…So there isn't a big progress with Frogger.What I did was making the snake but only the one at the middle of the screen not the one at the log.I also did some Pokey music testing but nothing concrete. If I only start earlier I could have take part in the Homebrewerpalooza Contest.I started Frogger in April without the contest in mind but I really would like to have this "Once Upon Atari" DVD...

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Guest

What a nice weather

Currently we have really nice weather in Germany.It's pretty hot and a good time for open air bath and barbecue.That's one reason why there is only a little frogger progress the other reason is that I have been on vacation for a couple of days.Today I found some time to do little bug fixes and implement the fly.So I think there are only two game elements left: the beaver and the snake.Well even if they are implemented there are many other things to do but I guess the game should be finished this

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Guest

Minor update

I did some reorganisation of the gfx (again).The only new code part is the collision detection for the lady frog and the bonus will be displayed if you rescue her (and you get the bonus of course )Cybergoth sent me a TIA version of the frogger theme (thanks!).It sounds quite good for a TIA I guess I will use it in the game.

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Guest

TIA nighmare

Thanks to Eric Ball's WR 0 tip the snake shouldn't be a problem anymore.Using WR 0 is so obvious I don't know why I didn't think about it before I did some internal changes and fix the jumping lady frog, looks good now.I also took a look at the TIA sound features... what a nightmare.I thought the TIA would be half of a pokey minus the AUDCTL but the limited frequency is a real problem for music.My big respect to all who make audible music on a TIA!Well I think that I will only include TIA soun

Guest

Guest

Frogger again

I made a small update today.Now the frog ends his move before he dies so it's a bit more like the arcade version.I also implemented the lady frog jumping along the bole.It doesn't work perfect but I think it needs only a small fix.Maybe I will do the sound part next could be interesting

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Guest

Frogger progress

I made some progress today.Just implement another level which was easy because I already wrote the code the only thing to do was to define the pattern.Defining the levels will be the most boring part hope there are not too much different pattern in frogger.I also did the crocodile animation and the vanishing turtles today.One thing that gives me some headache is that I am running out of maria cycles.Currently there is only time left to make a 12 pixel wide “sprite” at the water area.Enough for o

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