It's fair to say I've neglected this blog. But now I'm using it, so that's cool. You probably shouldn't expect updates to be regular. I'm finally taking the first steps in writing an actual game for the VCS, and I'm doing it from the inside out, more or less. Making sure the individual effects and modules work, and that I thoroughly understand them, before integrating them. This first module is rather generic and could be used in any number of games: a sound driver and its associated data form