Recently, I was looking into improving the sprite flicker management of Chaotic Grill. I took the following notes to give myself a general idea of the timing of this routine/process (6507 code). This is just a list of timestamps and some basic notes / calculations for handling 5 sprites. Overall, this is probably not that useful without the code or more context, but it might be interesting to some people.
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Start on cycle 768 (scanline 10, cycle 29)
768 -