I had some computer problems (my windows XP machine died), and now I'm working on a cheap laptop, while I get things sorted out. Here's the last mock-up I had worked on, for "Cat Quest 2600". Dark Caves, lit by a lantern item. Enemies would be invisible in caves, when the player does not have have the lantern. Recently, I've been working on a collaboration with a fellow porn artist, on a hentai parody of Hydlide. The game is titled "Transamnia", after Global Transient Amnesia. The game's pl
At the request of Serguei2, I've dug up the pixel art from my cancelled NES game, Cat Quest. The game was a Legend of Zelda clone, utilizing only a simple 32KB NROM cartridge. The same as Super Mario Bros. I had devised some compression techniques to allow for quite a large game! First, the 8KB chr of graphics. This game was limited to 512 8x8 tiles for sprites and background. It was undergoing some minor revision at the time of cancellation. Here, the sprites are built, to show how they woul
Oh hey, there's a blog feature on here! Neat. As I have no active interest in developing games, I will dick around here, and post pixel art concepts for various consoles. (I couldn't figure out a logical sub-forum for multi-platform art.) First, an Atari 2600 demake concept, for my cancelled "Cat Quest" game, for the NES. Information on the exact restrictions was scarce, so I winged it, in some places. I'm not sure if *anything* here is accurate. Sprites are limited to an 8-pixel width, with