Microvision homebrew?
From Wikipedia (not the most reliable source of info, I know, but looks to be right in this case):
The processors for the first Microvision cartridges were made with both Intel 8021 (cross licensed by Signetics) and Texas Instruments TMS1100 processors. Due to purchasing issues, Milton Bradley switched to using TMS1100 processors exclusively including reprogramming the games that were originally programmed for the 8021 processor. The TMS1100 was a more primitive device, but offered more memory and lower power consumption than the 8021.
So I guess what I need to do is somehow obtain a TMS1100 processor. I bet they probably don't make them any more. Google wasn't much help in this case. I Googled "TMS1100 Processor" and got a whole bunch of pages about the Microvision, none of which are any help.
The goal here is simple: Create a Microvision homebrew. Even if it's just moving a dot around the screen. Hopefully I can get more than that done. What I need to find out is A: figure out how to make a game to put on a TMS1100 processor, B: How to get that game on it, and C: Put the processor on a Microvision cartridge. I wonder if I could take a Microvision game, swap out the TMS1100 processor and put a different one into the same cart and create a new game. I'd have to learn assembly probably, but I'm learning it for the Odyssey 2, so it can't be that hard for the Microvision. Even if I can't control the dot, just making a dot appear on the screen and watching it "dance" would be a pretty cool first step: A Microvision demo, if you will. The ultimate goal, which would be really groovy, is to program a Frogger-style game for the Microvision, but I don't know if that's possible. What I really need is someone who knows more about this stuff than I do to tell me if what I'm thinking of doing is really possible, or just a pipe dream. If it is possible, I'll pay you to help to work with me to make the first-ever Microvision homebrew. Or maybe I'm just crazy...
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