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Microvision Frogger


atari2600land

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In case you didn't click on my plan, here it is. I plan to port Frogger to the Microvision. Why Frogger? Well for starters, it seems like it's about the only arcade game a Microvision could handle. Pac-Man is kinda out of the question, along with Centipede, and, well, let's face it, just about every other arcade game out there. I made a prototype box design in case I actually can program something. I'm giving it the number 4301. I sort of discovered Milton Bradley's method of assigning numbers to games. For example, Connect Four's number is 4971. It was made in 1979. Alien Raider's number is 4176. It was made in 1981. Thus, if Milton Bradley kept making games for the Microvision, perhaps this scheme of having the second number being the final digit in the year it was made would have continued. I've decided to continue it anyway. So if the game is made in 2013, my number I made would be 4301. If it's in 2014, I'll change it to 4401. Don't know why, just seems more authentic to me. The number 01 means my first Microvision game (although I doubt there will be others to follow, seeing as how it's hard to get Microvision carts in the first place.) So anyway, I whipped up a box front. I used the original Frogger logo. Here's the box front picture I made.

blogentry-9475-0-37105400-1365647072.png

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I remember fondly playing with Microvision back in the day. Bowling was a favorite. Sadly I never had one myself. I briefly looked into getting one off eBay. I for one would love to see it on Microvision for another reason. I think at one point we decided the original Frogger had been ported more than any other game, seems fitting it would also get a Microvision port!!

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Frogger would be an interesting port. Have you done up sketches of what it would look like as 16x16x1ish graphics?

 

Note: since the microcontroller drives the speaker directly, you aren't restricted to simple beeps. Music, digitized sound effects, and even speech are possible (although you might need some off-chip storage). Or you could use a separate chip even.

 

Hmm... I wonder what Skeleton would look like in 16x16...

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I think if you're going to go to this much trouble to making a MicroVision game, you should replace the cartridge overlay with a custom one. Print it out on a plastic transparency and you can use the overlay to denote where the homes are, as well as have both traffic and river sections with see-thru areas showing blue for the water, green for the grass, etc.

 

Also consider saving precious screen real estate by only displaying the score after the frog makes it home or croaks.

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I don't know how I would do that. The overlays are made of clear plastic and I don't know if I could get rid of the old ones, as they seem permanently attached to the cartridge. Also, I'm going to change the score like you suggested.

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