Level 3 complete!
...for the most part. I can't help that it flickers a very few times, but it's here and I'm calling it done unless someone has a fix. I had to do some unusual stuff I think since the computer was acting all spiteful to me. I stayed up all night working on it. Fido's hideout is a castle that is only accessible via helicopter. So Giuseppe rents one in order to save Princess Pomegranate from the evil Fido. That is what level three is about: Flying to the castle. Level 4 is inside the castle. I've just begun work on level 4. So that's what I did all night. I used period characters (0-1) as stars. Characters 3-6 make up the score display, character 2 is the missile. Sprites 0-1 are the helicopter (0 is the helicopter, 1 is the head), sprite 2 is a coin (coins are usually character 2, but I had to change that.) sprite 3 is the bird. In case you're wondering, when it is finished, the game will display a number for the lives instead of the garbage here. This is because level 3 as a lone binary file starts with 0 lives and I lost one before this screenshot was taken.
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