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Day 5: Minor improvements


atari2600land

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So DZ-Jay had a suggestion about making it okay for the periscope to touch the walls without dying. I made the periscope a fifth sprite, separate from the sub's body. So I guess that uses up the final sprite. And now your sub's periscope can scrape along the seaweed walls and be okay. Although I didn't really see a problem with it. That's why I like feedback so much. I get to view other people's opinions on stuff I don't see. And while most of the time, I don't really agree with it, I'll put the changes in to appease someone so he'll like the game in the end. And I learned that IntV games can go up to 32k, not 16k as I thought. Apparently Mattel used some confusing hardware in order to save money. So that's good. That means I can probably put in 20 or so levels like the other GoSub games. Maybe more. I also want people's opinions on how short/long the game should be. If you have, say, GoSub 2 for the Odyssey 2, are you okay with how long it took to complete the game? I'm all for long games, but I don't want the player to get bored and decide not to play the game any more! So now the game has eight levels. Seems kind of rapid that I'm only on day 5 programming this and I have the game mechanics and 8 levels already completed. I just wish the INTV flashcart was out (and not delayed), as I really want to see what this game looks like and feels like on an actual Intellivision.

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