WIP Draker Quest (a working title)
Instead of posting on the 7800 forums, I've decided to blog about the next project I'm working on: Draker Quest. The original concept is the Zelda example by Atarius Maximus. Although I've been trying to reach him through PM's I cannot. If you're out there, AM, I just wanted to ask, with your permission, is it okay to use your Zelda programming code for my game?
Another member I have to give kudos to is RevEng for helping with other code and any questions I've had. Although there were times when I felt like I was annoying him for help. Just a side story; I was a stupid kid back then when taking industrial arts class and I kept asking the teacher, "Is this okay?" I don't want to be like that ever again.
As for DQ, I'm still working on a solution of getting the player out on a specific screen like if the player was in a cave, then goes back out again. There are 128 screens or rooms so I'd figure to program something like:
__endDungeon xpos=15 room=move_east[room]50:xpos=70:ypos=80 return:goto __mainloop__endendDungeon
Don't even bother with the code above; it doesn't work. So let's say I'm trying to "warp" to room 50, a room within the overworld. The variable [room] originally transports the player to the next screen whatever which way he goes. I'm already confused.
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