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Super Mario 64 2600


atari2600land

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I am thinking about changing the name of the game to Super Mario 64k and making it 64k. But if I do that then I won't be able to test it on a Harmony cart. So it will remain Super Mario 64 2600 until a Harmony cart comes out that will let me test 64k games. And if there already is one, then show me where to buy it. I worked on this thing for a few hours. I had the horizontal wall all figured out, but I screwed it up when I tried to add a coin in. Mario grew a twin and the wall wasn't showing up. I think in the end this will be more like Captain Toad: Treasure Tracker than Super Mario 64, since all you have to do in these levels is get the star, which I still haven't added in yet. The coins will be the key to the star. The star will only appear at the end if you get all the coins. And I think level 1 is going to end soon since all I have left in bank 3 is 215 bytes. So I had to start from yesterday's version again and redo the wall logic. I haven't tested this on a Harmony cart yet. Well, not this VERSION anyway. So a new change is you can't jump when going up or down. I had to do this because of the horizontal wall. More weirdness happened. Level 2 will not be a Thwomp thing like in SM64, because it seems too similar as level 1. Instead, level 2 will probably be based on swimming. This should be easier to do since there should be no jumping involved in it. For the record, level 1 of SM64 2600 will be called "Peach's Garden." It seems like you're walking through a garden. I hope to add another enemy in this level, but if I do, it will probably be another Goomba since I don't have much space left. And if you're wondering why the file size is only 16k, it's because that's all I need at the moment. When the time comes (probably once I finish level 1) I'll bump it up to 32k. And there are no plans to release this. If you want it on cart, please ask permission from me before you go to the AtariAge store and request it. I'm going to put it on a cart when I'm done. But one cart. Someone on YouTube asked me if I plan to de-make other N64 games on the 2600. I'll think about it once I finish this game. Perhaps I'll go in order and make Pilotwings 64, then Wave Race 64...

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