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Mr. Ultra will be 32k


atari2600land

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It's funny how my first Game Gear homebrew game will be 32k, and it has fancy color graphics I designed as well as cool music I programmed, and yet all it is is the same size as an episode of Mr. Celery. My problem of making Mr. Ultra bigger is I didn't know that if I wanted to, I'd have to have 4 banks of 16k apiece. Right now, I have one 32k bank. I can't have 2 32k banks apparently. And since the game's running code is larger than 16k, I can't separate it into 2 16k banks since I don't know how yet. I worked on level 5 a bit and discovered I only have 25% free space. So I should have room for 1 or 2 more levels. I hope I have room for 2 more levels since a 6-level game like this would be kind of short. And I suppose it's all well and good anyway since I don't really have any ideas for more levels. I know the final one will be Cool Castle. I guess I'll program Cool Castle as level 6, and then if I have enough room for another level, I'll move it to level 7. At least I should be able to do that. And for those of you who are wondering where the life counter is, it will be reinstated once the game is finished. The life counter's origins lay in level 1's originating code, so since right now the current build begins at level 5, it doesn't show up. Level 5 is Awesome Avenue. The grocery store on the left was originally yellow, but then I noticed whenever Mr. Ultra jumped, his yellow head blended in, so I changed the store's color to dark blue. Having it be green would interfere with the flying lettuce heads. I'm amazed I was able to program the lettuce to swoop down like I did.

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