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Pineapple 64 work


atari2600land

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So I thought I'd work some more on my Virtual Boy game I'm making called "Pineapple 64". I went to look at the code, and realized that I needed to make a better collision detection section. Well, I tried and failed a few times before, but I really set my mind to it. And once I had it, the music sped up faster. I was wondering why, so I put a line of code in that stopped it from moving faster. Then I loaded it on my FlashBoy. The banana didn't show up. Argh! This problem plagued me and by the time I had fixed it, I noticed it was 4:30am! I had spent three or so hours on that dumb problem! And even then I didn't quite solve it: One flash in the upper left hand corner occurred when you got to the banana screen for the first time. But it was time to go to sleep. So I slept on the couch since if I went to my room, the dog would get lonely when mom left and would bark at me to come in. Woke up a few times not being able to move. I woke up for good at 4:00pm or so and went back to work trying to correct the flashing thing that happened. Two more hours of work later I had solved that problem as well. I even made the guy visible when he crosses the bridge on screen 9. The next time I work on this, I am going to try to add a sword for Quincy to pick up and use. And after that, I'll put in an enemy. But not tonight because I have to get my hair cut tomorrow morning at 11:45. I had switched my life around back to sleeping all day and staying up all night. And it all started because I was working on my bacon game for the Odyssey 2 a few days ago. Coding problems make me unable to sleep, I guess. I just want everything working correctly before I call it quits for the day.

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