and a bug fix too!
- new samples from iesposta for Blast Off and Battlestations
- new start of game tune from iesposta
- fixed a bug where you could destroy a station by hitting a closed station core.
- revised the SECTOR # display logic
The bug with destroying the station was caused because the hit energy core test was always being run. As such, if you hit the red pixels in this image the station would be destroyed. The test now only runs if the core is open.
Last time, as mentioned in the comments, I didn't like how the SECTOR # was hiding the radar during the ship's ramp-up, so I was planning to do this for the SECTOR # logic:
- show SECTOR #
- play opening tune
- show Score/Radar/Lives
- play Blast Off sample
- ship starts to move
Turns out the opening tune is only played when you start a new game. So I ended up going with this:
- show SECTOR #
- if appropriate, play New Game tune
- play Blast Off sample
- show Score/Radar/Lives
- ship starts to move
For Harmony or Stella (requires Stella 5.0.0 or newer)
draconian_20170716.bin
Please reference Rules of the Game for what's been implemented and what's to come.
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