So I have been working on the Secret Gov't Waffle Project the last few days and I guess I'm at the point now where adding stuff causes the game to slow down at certain spots. I've noticed that on wave 2, if the guy goes left then sometimes the game goes slower. So I've been having to rework and rework some more to not make it do that. Or perhaps it's a sign that I should slow down. Perhaps a day or so of not working on it will do me good. I worked on the thing for at least 3 hours this morning.
I had to redo the walking animation because the first one was a slowdown problem. So now the walking animation has 4 frames instead of 5, and a fifth frame is him just standing there if you don't move the disc. When I first imagined this game, I just thought, "Oh, this shouldn't be too hard." But then after making the game more and more complex, it did indeed get harder and harder to do stuff (at least without it slowing down). I guess I'm just asking too much from the INTV hardware?
But even as complex as it is, it's still a simple concept at heart, and therefore shouldn't be 21.5k to implement. But that's what it is right now. And still growing. Yeesh.
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